While 77.5M units sold the Xbox 360 won’t be considered PlayStation successful (at least, their first two consoles), but it’ll simply have to do for Microsoft’s second console, one that lost its early lead to the Wii and later, the PlayStation 3. Microsoft has said that they’ll sell 25 million consoles in the next five years to reach that goal and plan to kick off their effort with a big announcement at E3 to come. But as current-gen sales cool off, how could they possibly attain this? I’ll tell you.
It’s been over 50 hours since Microsoft unveiled their new console, but the reaction appears to still be largely negative, which wasn’t the impression I got, but there might’ve been a key difference: Microsoft had already stated that this wasn’t a games event. Do you realize how much this changes their E3 press conference? On the flip side, people, (even developers! (even games sites!)) seem to be giving Sony a lot of credit where, in places, it’s largely undeserved and so little information is available.
When you think about it, the Xbox 360 kinda launched at an awkward time. It supported resolutions up to 1080p if your TV supported it, but it was all through the three-cable component video feed. Since many gamers still clung to their big CRT-based sets, like me, Microsoft needed to establish parameters for two major sets of display ratios. No longer. If you want an Xbox One in your house, you need HDMI. No analog trickery is going to work this time.
It only takes the quick glimpse of a Crackdown achievement on display at Microsoft’s Xbox One premiere to set forth a bunch of rampant speculation about the future of the franchise. When Microsoft made the announcement seven years ago that they had brought on David Jones, the original creator of Grand Theft Auto, to make an exclusive first-party title for the Xbox 360, the crowd went wild. But is there any value left in the series after all these years?
It’s been eight months since I reviewed FTL: Faster Than Light, but we’re still waiting for many of Kickstarter’s first class of games to graduate to really understand if crowdfunding is a viable way to make them – and not just make them, make good ones. I must admit, Star Command was the first game I bought for my iPad – a new purchase all its own – and I look forward to more games like it. Like FTL, Star Command is a spaceship manager, but unlike that masochistic Roguelike, this integrates hints of X-COM and Bullfrog-era strategy tropes to become a charming strategy game all its own.
‘Wizardry’ And ‘Mortal Kombat’ To Release Digitally: “Hello, Old Friends!” And “Why Are You Still Here?”
Today we got a couple of interesting press releases. One of them got me really excited because it takes me back to younger days when gaming was on the rise and new developers were pulling out all the stops in attempts to constantly one-up each other. The other was really interesting because it gave me the same sense of morbid fixation one gets whilst watching crash tests at the end of a night of binge drinking and serial fornication.
Gosh, I love those crash test videos!
The gods are shining down on Remedy this week. After a big unveiling of their newest game during Microsoft’s Xbox One conference, Quantum Break, the legendary bullet-friendly developer is now presenting their entire Alan Wake anthology for whatever amount you want to pay for it. Sam Lake, the company’s creative director, also gives us a heads up on where the franchise is going. Spoilers: nowhere any time soon.
Well, that’s a bummer. When the Xbox 360 launched nearly eight years ago, games came in two flavors: a retail title that usually sold for $59.99 or was an Xbox Live Arcade title capped at 50MB in size. While it was originally just a download harbor for retro titles like Pac-Man or Galaga that didn’t require a full retail release, Microsoft eventually used the platform to woo indie developers who maybe didn’t have the resources to build a game, market it and ship it to retail. Eight years later, Microsoft’s old-fashioned, limited approach to downloadable games is getting a change with their new Xbox One console, but probably not for the better.
Now that the stage is set, it’s time to rate the players. Three months ago, Sony spent 124 minutes showing off their new console, the PlayStation 4. Today, Microsoft spent half that time unveiling their third Xbox console, the Xbox One. So now that we’ve seen them both and still have an incredibly large amount of questions regarding them, how well do they fare?
This morning we sat down and watched the Microsoft reveal for the new Xbox, which they’re calling Xbox One. We even took the opportunity to live-blog about it as the heads of a few different companies took the stage and made announcements about their upcoming titles.
While some of the stuff they talked about was interesting, for me, the most interesting part of the whole thing was when Activision talked about the new direction for the Call of Duty franchise.