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Can Obsidian Build Project Eternity On Such A Small Budget?

Posted by on September 19, 2012 at 6:58 pm

It all looks so big and promising, but how can they pull it off?

In case you were somehow unaware, we love covering Kickstarter projects here. Obsidian, the developer behind modern titles like Fallout: New Vegas, Alpha Protocol, and Neverwinter Nights 2 – and in a previous life, Fallout, Icewind Dale, and Planescape: Torment – want your dollars. The mostly ex-Black Isle guys have never had a breakout hit and have really lived on bringing decent sequels to other franchises, perhaps out of respect to the talent on-board. Well, now they want to prove their worth to the world on their own merits.

Obsidian wants to build a 2D isometric RPG in the style of their previous wares. It’s technically a smaller project than most of their previous work and you can tell it in their ask: $1.1 million. Just to put that in perspective, Double Fine says that their Xbox Live Arcade games, which were admirable, but hardly groundbreakers, cost between two to three million each to produce, this with an existing engine and tons of amazing talent. Obsidian wants to make an even larger game and even though they’ll probably end up with $3-$4 million considering how successful their campaign has been so far, that doesn’t seem like hardly enough to build the game they need without funding from other projects or from another partner.

Well, all the best Obsidian. You’ll probably get my dollars here soon, too.

Source: Kickstarter, Joystiq

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