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GDC 13: ‘Star Trek’ Given Extra Development Time To Match Film, Better Not Be Garbage

Posted by on March 26, 2013 at 1:29 pm
Space-questing is more enjoyable with a friend at your side. Even if it's Spock.

To boldly go and such.

The Game Developers Conference, currently ongoing in San Francisco, isn’t a place for media like us to soak in the rays, you have to fight for the insight. This is a place for game developers to share the secrets and give talks after all. Still, Paramount was willing to deliver a little nugget of information in that their upcoming Star Trek game was given a full extra year development to match the release of the film. That’s a lot of faith in a game that, from casual glance, could be construed to be a cheap movie tie-in.

Will this ensure the game is a masterpiece? Hard to say. Keith is so hot for the game, but after its unveiling at E3 (in 3D no less, back when that was hot), I was left feeling lukewarm. Here’s a third-person action-shooter that, through and through, never looked that great and hasn’t improved since the initial viewing. Couple that with the resurrected, reptilian Gorn and developer Digital Extremes’ middling track record, I’m honestly having Brute Force flashbacks. I’m willing to give Star Trek a chance; the game has “asymmetrical” cooperative, another buzzword of last year’s E3, and it’s blessed with much of the new movie’s talent and expertise, but I won’t hold my breath.

Source: Joystiq

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