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	<title>Comments on: C&#8217;mon Now, Deus Ex: Invisible War Wasn&#8217;t That Bad. &#8230;Was It?</title>
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		<title>By: Anonymous</title>
		<link>/gaming/2011/08/cmon-now-deus-ex-invisible-war-wasnt-that-bad-was-it/#comment-2979</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 12 Aug 2011 17:21:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=6264&#038;post_type=games#comment-2979</guid>
		<description><![CDATA[That&#039;s a good analogy, I like that...]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a good analogy, I like that&#8230;</p>
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		<title>By: HK</title>
		<link>/gaming/2011/08/cmon-now-deus-ex-invisible-war-wasnt-that-bad-was-it/#comment-2978</link>
		<dc:creator><![CDATA[HK]]></dc:creator>
		<pubDate>Fri, 12 Aug 2011 16:39:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=6264&#038;post_type=games#comment-2978</guid>
		<description><![CDATA[Good article, I agree.  Never really thought IW was that terrible.  Sort of like the star wars prequels- yeah they could have been a lot better, but its still star wars.]]></description>
		<content:encoded><![CDATA[<p>Good article, I agree.  Never really thought IW was that terrible.  Sort of like the star wars prequels- yeah they could have been a lot better, but its still star wars.</p>
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		<title>By: Cody Meyer</title>
		<link>/gaming/2011/08/cmon-now-deus-ex-invisible-war-wasnt-that-bad-was-it/#comment-2977</link>
		<dc:creator><![CDATA[Cody Meyer]]></dc:creator>
		<pubDate>Fri, 12 Aug 2011 10:25:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=6264&#038;post_type=games#comment-2977</guid>
		<description><![CDATA[Also: Why introduce a heavy element like the &#039;nanobomb&#039; and then only make vague references to it in the rest of the game. I know it seems like a small bite in the larger sandwich of a story, and forgettable as it was essentially only really a trailer for the game; but you don&#039;t make a scene like that and not at least consider pushing a much deeper story behind it.]]></description>
		<content:encoded><![CDATA[<p>Also: Why introduce a heavy element like the &#8216;nanobomb&#8217; and then only make vague references to it in the rest of the game. I know it seems like a small bite in the larger sandwich of a story, and forgettable as it was essentially only really a trailer for the game; but you don&#8217;t make a scene like that and not at least consider pushing a much deeper story behind it.</p>
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		<title>By: Cody Meyer</title>
		<link>/gaming/2011/08/cmon-now-deus-ex-invisible-war-wasnt-that-bad-was-it/#comment-2976</link>
		<dc:creator><![CDATA[Cody Meyer]]></dc:creator>
		<pubDate>Fri, 12 Aug 2011 10:21:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=6264&#038;post_type=games#comment-2976</guid>
		<description><![CDATA[Hahaha! Yeah, all those poor losers who decided to buy pre-launch. Don&#039;t you just feel sorry for them... Heheh.. ehh.. hehhhhh... Hmmmmmmm -stares at the t-shirt they gave away in the pre-sale box-

No, I&#039;m not mad. And in fact, I do sort of enjoy the differentiation in gameplay, if only to bide my time to Human Revolution. But really, the anger has settled, and it&#039;s more a mild annoyance and disappointment for me these days. For the most part, it&#039;s fun to see how much more terribly BUGGY Invisible War was against UE99 and Deus Ex prime. ]]></description>
		<content:encoded><![CDATA[<p>Hahaha! Yeah, all those poor losers who decided to buy pre-launch. Don&#8217;t you just feel sorry for them&#8230; Heheh.. ehh.. hehhhhh&#8230; Hmmmmmmm -stares at the t-shirt they gave away in the pre-sale box-</p>
<p>No, I&#8217;m not mad. And in fact, I do sort of enjoy the differentiation in gameplay, if only to bide my time to Human Revolution. But really, the anger has settled, and it&#8217;s more a mild annoyance and disappointment for me these days. For the most part, it&#8217;s fun to see how much more terribly BUGGY Invisible War was against UE99 and Deus Ex prime. </p>
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