Do People Really Examine Game Graphics This Much? Digital Foundry and Head2Head Do!

Posted by on February 18, 2011 at 12:00 pm

Y’know, I did my bit of a graphics whorin’ back in 2001, when the comparison was a lot more exciting. I was an Xbox guy, so anyone who argued their console hardware or game had better graphics than Halo or Dead Or Alive 3 was high as a kite. Nowadays, we have not one, but two sites dedicated to these tight comparisons, which . . . it’s just not human.

In case you’re wondering, the graphical fidelity between the Xbox 360 and the PlayStation 3, though launched a year apart, is a wash. There have been some games that are obviously developed for one system and then given the slapdash port treatment to the other (Burnout: Paradise is smoother on PS3, RAGE-based games such as Grand Theft Auto IV and Red Dead Redemption are optimized for Xbox 360, for instance). In the vast majority of these cases, you’re going to need a microscope to see the difference between the two and, well, who better to provide that looking glass than Eurogamer’s Digital Foundry and Lens of Truth’s Head2Head. Comparing the same game on multiple systems just ain’t good enough for ya? These two are up for comparing demos to retail releases as well!

I’m sure there’s some ultra-hardcore segment that can understand how a 3D image can lack stereoscopy, how v-sync works, remarks at the quality of a game’s anistropic filtering, or how annoying screen tearing is, but for everyone else, the panda could not be any sadder.

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