Earlier this week we reported about the complaints regarding the advertising for Homefront, found on youtube. The game released today and I had a chance to sit down and play it as well as create a gameplay video, with commentary.
Review and video after the jump!
Well, I’ve played a lot of first person shooters in my time. I started with the original first person Wolfenstein and have been through all of the iterations of Call of Duty plus a couple releases of Medal of Honor, Rainbow 6, and many others. None of them, and I mean NONE of them were as frustrating as Homefront.
This game has some issues. Lots of them. I’m going to break some of them down, now.
The least frustrating thing I’ve encountered is the fact that the developer put invisible walls all over the place. If there’s somewhere they don’t want you to go for some reason, you can’t go there.
Now this has been done plenty of times but with Homefront, the places they don’t want you to go are really odd. For example, they will only let you enter a trap-door for an underground tunnel from one side. The other sides have the invisible barrier that stops you out of nowhere. That’s just one of MANY examples of this.
From there, things get worse. The AI is, quite possibly, the worst I’ve seen in years and that goes for both the enemy and friendly AI. Enemies will run through and area and choke point themselves, literally lining up to be mowed down in succession with a sustained trigger pull. They’ll stand out in the wide open firing while you cut them down from cover. They’ll charge headlong at you any time you get close enough and set themselves up for melee death, again sometimes one after the other (my record is 4 in about 2 seconds).
The friendly AI will do a lot of the same. Standing around in the open, walking in front of you while you’re firing, blocking your line of sight, crouching around in places where you need to be, walking when they should run, running when they should walk and talking when they should just shut the fuck up and shoot somebody in the face. The friendly AI also never bothers to check or clear flanks, provide cover fire or in any way be useful…unless your point in playing is to get frustrated and throw your coffee across the room, into the mirror on the wall…if that’s what you’re out for, they’re GREAT!
Then there’s the fact that Kaos seems to have wanted to create an action / rpg / fps out of this thing. The game keeps going in to these slow, RPG settings where I’m told to walk around and talk to people to gather information. Soon after, we’ll end up in a firefight and then, all of a sudden, the fight’s over and here we are, standing around talking or walking through some alley which completely breaks up the gameplay and makes the whole thing feel slow and clunky.
Cinematics…I’ve spent as much time watching cinematics as I have playing the game so far. That’s BAD, m’kay?
Another thing that bothered me is that the game won’t let you go through entrances (like turnstiles or holes in fences) in any order other than the one it wants. If you try, invisible wall.
And it LOVES to make you press buttons to do things that other games would allow you to do just by walking.
Yeah, I know I’m going on quite a bit here but for the love of Mike, why release something with so many obvious issues. Hopefully Kaos will patch the game and fix this crap because, to be honest, it’s not worth the $50 I paid for it, at this point.
Check out the video below for commentary and cinematics!