Minecraft Becomes Real Game on 11/11/11

Posted by on April 7, 2011 at 8:35 pm

When I was unemployed, and still poor, Kelly convinced me to finally plunk down the fifteen Euros (or whatever it is in real, American currency) for Minecraft. I had played the web-based version some months prior and I thought it was cute, but it wasn’t very fulfilling just playing by myself. Kelly put up a server and we began to build a massive fort, populating it with junk like elaborate spiral staircases, gardens, and so on. With nothing better to do, I was up until five or six in the morning on more than one occasion crafting, mining, building, mining, crafting, building…

There’s no “point” to the game per se, in its Survival mode, you mine out minerals to craft into items to build stuff. It’s like a persistent LEGO game with never-ending resources, but other modes let you build anything you want with no restrictions at all. At that time, Minecraft was experiencing its first commercial success; the game was still in an embryonic “alpha” state, having been built by a single Swedish developer, 31-year old Markus “Notch” Persson. With the success of the game at that point, Notch formed a company of developers under his imprint Mojang. The company now has nine employees and Notch recently revealed that the still unfinished crazy block-building game had grossed $33 million.

Let me emphasize that point: an unfinished game that had been largely developed by a single guy in Sweden has now grossed THIRTY-THREE MILLION DOLLARS. Notch also stated that Minecraft would transition from its current “beta” form to a real game on Skyrim day, November 11th, 2011. This’ll be more of a formality than anything because they’ll still be adding crazy features after the fact, but it… I don’t know, looks cooler on a resume? Like Notch needs any help at this point.

Source: Joystiq, Minecraft

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