Last night at E3, Epic Games showed off the new, revamped horde mode for Gears of War 3. In this article I’ll be discussing the new features, the features from Gears of War 2, how they contrast and what this means for the players when the game’s release date hits on September 20, 2011.
Some of the new features include a cash system which will allow players to buy ammo, guns, deployable turrets, decoys, barriers and – I love this one – a robotic mech with chain guns and rocket launchers.
Yeah…that’s right…chain guns and rocket launchers.
I’ll give you a moment.
Further to that, there’s the new “beast mode” which will put players in control of the Locusts and, contrary to the classic horde mode will require players to wipe the COG soldiers out as fast as possible.
So how does this stack up?
We all know that many games in the last few years have featured cooperative gameplay elements. Halo 3 had its coop playthrough, COD has Nazi Zombies and other cooperative features. Gears of War 2 brought us “horde mode”. This is a trend in the right direction as far as I am concerned.
It seems that Epic has taken Activision’s lead with the currency system and is stepping it up a notch. With the ability to spend (and share) money buying various items to help the players out, this promises to make things much more dynamic. The replayability factor goes up quite a bit and the new beast mode will certainly give us the opportunity to see the game as we’ve never seen it before.
Ever wonder what a mauler sees right before he smashes your head with that big mace?
I don’t know about anyone else out there but I’m looking forward to playing the new co-op modes in Gears 3. It looks like they’ve taken the best parts of all of the various other games’ cooperative modes and mixed them all together in a tasty neopolitan of curb stomping goodness. Mix this in with 5 on 5 adversarial multiplayer, 4 player co-op and what promises to be a great campaign and we’re all on the winning end of the deal.
COME ON, SEPTEMBER!!!