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BioWare Makes A PVP Booboo In SWTOR, PVP Radicals Up In Arms

Posted by on January 19, 2012 at 11:00 am

Star Wars: The Old Republic got hit with a patch yesterday (1-18) which introduced a bunch of goodies and fixed a bunch of bugs. Unfortunately, that patch also introduced a bug in the world PVP system on the planet Ilum, which allowed players to invade the spawns of the opposing faction and beat them into the middle of the 9th ring of hell before they could even respond.

BioWare discovered the bug and are releasing an emergency patch for it this morning but some of the “vocal minority” in the community are spewing their hatred over at the SWTOR forums, saying they’re cancelling and having a big cry about the show thing.

Personally, I don’t care. This bug effects the progression of the game exactly 0.0%…The people who are crying are doing so because other people got “valor points” and they didn’t.

OH TEH NOES!!

Anyway, here’s what BioWare had to say when they discovered the issue. I was going to post about this last night when I found out about it but, honestly, I was too damned tired and couldn’t really see straight anymore so the article would have just looked like like.

afds…y[hnfq. 9kibav;lavgvfg uyfsdf vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

That would have been boring.

Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST). [Note, please check the launcher and the main thread for the latest information on patch deployment timing -JG]

In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.

Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.

We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

And, regarding the folks who exploited this little bug…

Hi everyone,

I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.

Can someone please tell me why people think they can get away with this kind of crap? I mean…what was going through these people’s minds as they were exploiting this obvious bug in gameplay? Were they like “WOOHOO, I get to do teh hax and get mad val0r pntz I can use to impress teh CHIKZ!”?

Yeah, I suppose if account bans impress chicks, you just go on with yourself, rebel!

lol.

P.S. – For all of the people saying they’re quitting over this…Can I have your stuff?

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