‘Triple Town’ Review For iOS + Android – Why Aren’t You Playing This Right Now?

Posted by on February 2, 2012 at 10:10 pm

Yes, I’m a little late to the party. Lots of trendy kids that I follow on Twitter have been talking about this game and how addictive it is, so being naturally starved for even a quasi-strategy game for my phone, I grabbed it as soon as I heard it was available for Android. The game walks a thin line between puzzle and strategy as it’s a Bejeweled derivative at its core, but the stuff Spry Fox built around it? That’s the time-sponging twist.

While it’s not quite SimCity, you’re tasked to build a settlement on some random plot of land. With each turn, you place accouterments that, when grouped together in lumps of three or greater, consolidate to form higher-tiered components. Place three shrubs and they become a bush. Three bushes become a tree, on and on up the line until you’re dealing with civilization. If you’ve played Bejeweled or Hexic, you know how this works, but rather than giving you a full landscape to deal with, you must decide where to place your shrubberies and houses on a nearly empty slate to generate optimal upgrades.

Along the way, you’ll have to place bears onto the playing field which, when cornered, turn into tombstones. Lump those together to form churches. Having to manage those while upgrading your shrubbery leads to many clever strategies. This is a freemium title, so the initial download is free, but once you get over the game’s tutorial (I took it twice and still didn’t get it) and learn the game, you’ve already run out of your allotted 1500 turns. Needless to say, it wasn’t long before I was plunking down the $3.99 for unlimited turns.

For the price of free, you’d be doing yourself harm by not giving Triple Town a shot… and then having your credit card ready to fully submit yourself to the game.

9/10 FleshEatingZipper

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