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Bullet Run Beta – First Impressions

Posted by on June 27, 2012 at 9:34 pm

Bullet Run. Lots of bodies…Lots and LOTS of bodies.

Well, the beta for Bullet Run is now underway and I’ve had a good change to sink my teeth into it. I’ve played now for several hours, through both the Domination and Team Deathmatch modes and, as you might guess, I have an opinion.

So here it is.

Here’s basically how the situation works. It’s some time in the future and Bullet Run is all the rage of a game show. Contestants compete in teams against one another in order to win money, gain fame and impress their fans. If a contestant is killed, their consciousness is placed into another body, which is an exact replica of their original, and they are able to continue on fighting, splitting wigs, and making that cash.

When you first start the game, you’re taken to the character creation screen. Here you can give your character his or her basic look and a name. From there, it’s off to the green room, where you can set up your weapons loadouts, of which you have 4. The weapon loadouts will allow you to fast-switch after death, before you spawn back into the game.

In the beginning, you have a limited number of weapons, skills, and taunts available to you but as you progress on and gain more fans, your ranking will increase, which will allow you to access more weapons, items, etc.

Wait…Did I say taunts? Yeah, I did. Here’s the deal with that. When you kill an enemy player, you can activate a taunt, which will get the crowd riled up and win you more fans and money. Since fans and money are the most important aspects of the game, you’re going to want to make sure you’re as cocky as possible after you shoot someone in the crotch so make sure you hit the taunt button and lay some smack talk down on their corpse.

Just make sure you don’t get killed while you’re taunting. That sucks.

So how does the game play? Will, I’ve enjoyed it a lot so far. It is still in beta so there are some minor issues with it, such as some hit box funkiness and the fact that the AUG shoots all over the place like a runaway firehose, while the p90 is like a laser, but all in all things are coming along nicely. The action is VERY fast and extremely aggressive so you’re not going to be running all over creation for half the match looking for a fight to get into.

The graphics look pretty good, too. We’re not talking photo-realistic textures with anisotropic shading, layered voxels and 8X anti-aliasing (I have no idea what I even just said) but the graphics are more than passable and not having the game look like Halo 9 ensures that the player base can focus on shooting each other and not looking around on the web for hundreds of dollars worth of PC upgrades so the game can be playable.

I’ve noticed very little (none?) lag or latency and all in all the game is a lot of fun.

If you’re a fan of arena style shooters, you’re going to want to pick this one up so make sure you keep your eyes on Bullet Run. It’s going to be a good one.

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