We got a chance to get our hands on THQ’s Darksiders 2. So what did we think?
Darksiders 2 gave me flashbacks to Prince of Persia. This isn’t a bad thing, as Ubisoft’s PoP games are among my favorite action platformers. The game plays similarly. You are Death, the most feared of the Four Horsemen of the Apocalypse. You run (or ride) through the levels, scaling walls, jumping from pillar to pillar and hacking and slashing at baddies.
The section we played took place on a frozen level where we battled bad guys made of ice. You lock on with the left trigger and quick-dodge with the right button. Traversal of the level was quite a bit like the Prince of Persia games. The control scheme isn’t quite as polished, however. Jumping from one pillar to the next, for example, requires pressing a button to “lean,” whereas in Prince of Persia you merely needed to point the stick and jump.
I’m a huge fan of the PoP-like game mechanics that Darksiders 2 employs, and the game’s dark tone and visual style are looking really good so far. I feel like I need to get used to the slightly different controls, though. Look for Darksiders 2 in August of this year.
Playing Darksiders 2, I had flashbacks to a galaxy of action-adventure games from Azurik to, as Johnny mentioned, Prince of Persia. I never fell in love with them, so I never played any of the God of War titles or even the original Darksiders. All of the action here is tight feeling, the graphics are great (although some of the UI is/looks unfinished), and slashing dudes/ice crystal guys looked pretty good. I had the same issues with the camera as many of those others: I would get caught in walls or facing in the wrong direction. It looks like a solid release, the cutscenes reeked of production value, it has an old school feel and I enjoyed my time with it. It’s a handy recommend if you’re into those hack-and-slash/platformer games with some loot aspects as well. (Some doofus made a reference to the dev team members, “is this like God of War?” which made them groan.)
I thoroughly enjoyed playing Darksiders 2 and without sounding like a broken record — I agree with both Johnny and Nick’s take on it. THQ has truly developed an epic universe unlike anything I’ve ever seen before. It actually reminded me of Thor. There’s thousands of weapon and armor items, three diverse specializations, along with a plethora of other customization options giving a shit ton of replay-ability. One thing that garnered my attention was the information given about the collectors edition. Not only do you get a premium quality life sized replica death mask but also an art book, soundtrack, and in-game armor and weapon set. Pretty cool stuff if you ask me.