At E3 2012, we saw a lot of big titles. One of the biggest was undoubtedly Halo 4. As part of the discussions on the mega-hit franchise, we were told that the new release would solidify the adversarial facet of the multiplayer game and give it meaning.
It was explained to us that there would be a reason for the Spartans to be fighting one another, rather than just running about and seeing who could score the most headshots, flag captures and kills. They said that an explanation was coming that would tie it all together and make it make sense; That it wouldn’t just be Spartans killing Spartans any longer.
That explanation has come.
What’s come to light, for the new release of Halo is that the Spartans aren’t actually just fighting one another. The concept of adversarial combat has now been given a purpose. It now makes sense.
Ever since my first Halo multiplayer game, I was curious as to why? Why would the Spartans be going at one another, other than the fact that the players want it that way. This is a question that’s gone through my head many times over the past several years and I’m glad that someone’s finally taken a moment to answer it and make some sense of the whole thing.
I’ve included 2 videos, below. The first of them explains the situation and tell us what’s really going on in adversarial multiplayer and the second show us some gameplay and gives us an idea what we can expect when we go head to head in Halo 4.
Check them out.