It’s super easy to play off Home’s humble visual motif. Haha, that guy in the masthead looks like a crappy version of Mario, how can it possibly generate the creeps? Assembled by Benjamin Davis and available for $2.99 on Steam (admittedly, I don’t know the street value of a Gordita off-hand, but it has to be close to that), Home is a classically-trained creepfest well worth your dollars.
Two parts graphical adventure and one part text-based exposition, your avatar awakes in a creepy mansion with a sharp pain in his leg and no clue as to how he got there. As you progress through the game (a single run will probably take 45 minutes to an hour), you’ll find that your actions, even picking up items, will have an effect on the outcome of the story, encouraging multiple playthroughs. The game is a side-scrolling adventure title that looks like something you’d play on Newgrounds, but the production value is so much more. Like any good horror experience, the sound design is crisp and high-quality, selling you on the atmosphere. This is definitely a game you want to play, as it suggests, with the lights off and headphones on. The game could use some stronger writing, but it’s adequate for what it is – you’ll find there are many ‘grimy, dirty’ items on your journey.
Still, Home is creepy and replayable enough and that’s really all I need out of it.