In a move that they believe will change the face of the gaming industry and shape things to come, Sony Online Entertainment today announced that they will be adding the ability for players of the hit Everquest franchise to create their own items, in game, which will then be available for sale in their favorite iteration of the franchise, either EverQuest®: Rain of Fear™ or EverQuest® II: Chains of Eternity™.
This move, which signifies the first time in MMO gaming history in which a major franchise allowed the creation of new items, to the player’s specifications, is something Sony Online Entertainment believes is going to be followed by every major player in the industry and to be honest, the other guys would be judged categorically brain-dead if they chose not to fall in line on this one.
This is how this is going to work:
Sony Online Entertainment is going to be releasing a set of geometries which will allow the player to use third party art and drawing tools to customize their own weapons and items. Players will be encouraged to name and describe the items, give them a history and come up with a viable and colorful reason why they would exist in the game. Once this is done, the player will be able to submit the items to SOE who will consider them for inclusion in their marketplace.
If the items are accepted, SOE will….Brace for it…
Share 40% of the income from the sales of that item with the player.
WHAT? WHAT? What just happened right now?! 40% goes to the player? INCONCEIVABLE!!!
But it is, in fact, true. SOE said so themselves. Right before I peed a little.
Here’s the scoop.
“For the first time in SOE history, players will be able to build and sell their own items, truly creating a unique, customizable online marketplace within our games,” said John Smedley, President, Sony Online Entertainment. “At SOE, we believe everyone is a gamer at heart, and our goal with Player Studio is to provide a platform on which our players can further explore their inner gamer while showcasing their passion for the games they love. We are looking forward to seeing our players’ creativity come to life in an entirely new way.”
Players and fans of the franchise will also be able to continue their Norrathian adventures with new expansions to the EverQuest franchise. Rain of Fear is the 19th expansion for EverQuest, now in its 14th year of continuous development. The ongoing story that started with House of Thule and the death of Cazic-Thule, will now take on a new twist in this upcoming expansion. Rain of Fear will offer new content for players to explore with all-new features, character customization, in-game items, and will now allow characters to level to an unprecedented max level of 100!
EverQuest II: Chains of Eternity is the ninth expansion of the franchise’s lauded title. This expansion will offer brand new features, including level increases, prestige abilities, adornments that become more powerful with players’ characters, and a new level cap of 95. The content in this expansion will feature two spirit-realm versions of overland zones to explore, as well as new dungeons; additionally, exclusive new in-game items will be debuted and will only be available with this expansion.
“Following two very successful transitions to free-to-play, we knew it was time to give our EverQuest community a rich offering of new content,” said Dave Georgeson, executive director of development of the EverQuest franchise. “The EverQuest team is committed to keeping the community enthusiasm high through continued content updates that dial up the player experience; the new features in these expansions are proof points of that continued commitment, and we have no plans of slowing down anytime soon.”
Preceding the launch of the two expansions will be SOE Live, SOE’s annual player celebration. Registered attendees of SOE Live will be treated with a complimentary copy of the standard editions of Rain of Fearand Chains of Eternity when they become available this November. SOE Live will take place at Bally’s in Las Vegas, Oct. 18-21, 2012.
So let’s see here…You can play awesome games. In those games you can make awesome items. Once you’ve made those awesome items they could end up in the marketplace and you would get paid?
Sure, similar concepts exist in simulators like Second Life, where you can create items and sell them for in game money, which you can then sell to the publisher for real cash but nowhere before has an MMO game of any kind allowed players to create custom, usable items and then have those sold by the publisher for a percentage of the profits. That’s MADNESS!
Ok, it’s not really madness but it is seriously cool and I’m quite adamant when I say that if this isn’t picked up by the other development and publishing houses out there, they’re insane.
I can’t wait to get in on this!