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The Planetside 2 Beta Got A Facelift Today.

Posted by on September 7, 2012 at 9:43 pm

Papa got a brand new look.

I’m not going to go into a lot of blah blah blah here. The point of this article is that the Planetside 2 beta got a MASSIve patch today and the number of things which were addressed is fairly ridiculous.

What I will tell you is this. The framerate situation is dramatically different today than what it was yesterday. Also, it’s so pretty now I can’t even describe it here…You’re going to have to see it on our livestream.

And, without further adieu, here are the patch notes. Grab a sammich.

General:

  • A few crash bugs and stability tweaks have been made to provide a more stable gameplay environment.
  • Iron Sights on all weapons have been tuned.
  • Link Dead members will now pass squad leadership to the next available member.
  • New certifications have been added for aircraft.
  • Radius for available spawn rooms has been enlarged to encompass more area around player death.

Notable Bug Fixes:

  • Switching to a weapon with a scope while aimed down sights will no longer cause players to see their weapon through their weapon’s scope.
  • Proximity mines will now explode when an enemy is near or they are shot.
  • Voice Chat HUD should now be correctly labeled for Squad, Platoon and Outfit.
  • The gunner seat in a vehicle is no longer inverted when inverted flight controls are selected. “Invert Vertical Look” is now the authority for vehicle turret controls.

Known Issue:

  • Working on a handful of base shield issues. Shields may not come up and down exactly as they did, but bases are capturable and fixes will be up as soon as possible.

Vehicles:

  • Vehicle management window now operational.
  • The Quad has been tweaked to provide better handling.
  • The fire rate of the Scythe and Reaver has been adjusted to be closer to the Mosquito.
  • The cone of fire on the Scythe, Reaver, and Mosquito has been increased.

The following Certifications have been added to the Galaxy, Liberator, Scythe, Mosquito, and Reaver:

  • Speed
  • Turn Rate
  • Vertical Thrust
  • Braking Force

Aircraft have had the following changes made:

  • Rocket Pods will now do reduced damage to infantry.
  • Rocket Pods will now need to hit a tank directly to inflict damage.
  • Direct hits on tanks will now inflict more damage.
  • Scythe Rocket Pods now have an increased fire rate.
  • Reaver rocket explosion radius has been reduced.

The following changes have been made to Air to Air Missles:

  • Damage has been reduced on all missles.
  • AoE Damage has been reduced on all missles.
  • Lock on range for missles has been reduced.
  • The lock on timer has been increased by a half second.
  • The lose lock on timer has been decreased by one second.
  • The lock on angle has been decreased.

Interface:

  • Tank Mines, Spawn Beacons, C4, and mines can now be spotted and seen on the mini-map.
  • Player whispers should now be functioning correctly.

World:

  • Seabed Listening Post now has an additional spawn room and terminals.
  • Indar Communications Array now has an additional spawn room and terminals.
  • Ti Alloys now has a Spawn Control Unit, turrets, and an additional spawn room.
  • The Palisade now has an additional spawn room, terminals, and a Spawn Control Unit.
  • The Blackshard Iridum Mine now has an additional spawn room, terminals, and a Spawn Control Unit.
  • Lost end Outlook now has an additional spawn room, terminals, and a Spawn Control Unit.
  • NS Research Labs now has an additional spawn room, terminals, and a Spawn Control Unit.
  • Snake Ravine Look out now has an additional spawn room, terminals, and Spawn Control Unit.

Infantry:

The following Certifications have been added:

  • Nanoweave Armor
  • Advanced Shield Capacitor
  • Flak Armor

Weapons:

  • Rocket Launcher speed and acceleration has been increased.

Also, the beta servers are now available from 0600 to midnight, M-F and 0200 to midnight on weekends.

Yeah.

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