Russian-bourne Dodo Games is trying to raise a hundred thousand dollars to bring a space-based RPG to life. This is right up my alley and few are done right. Americans seem to have divested from the genre entirely, so now we rely on scrappy European developers to do so. Kickstarter is bringing us the latest such epic. Can it bring some new life to this the space game or will it be forever doomed to niche appeal?
Divine Space is bringing us an in-depth game based on real astronomical data with ship customization out the wazoo. You can be a pirate or a good guy and you can play between the factions and so forth, the usual stuff, but it’s in the playful simple nature of the gameplay that seems to have a clever advantage over similar titles. While I’m not a huge fan of it debuting on iOS first and coming to other platforms later, it appears that this will allow for a more intuitive interface and less labyrinthine gameplay for you to get in and out and modify as you see fit.
The iOS issue aside, there’s also the fact that you’re putting money toward a free game in exchange for debut trinkets and other bonuses. The tease of an MMO version later gets my saliva pumping, but we’re still so far from that. But, for an opportunity to expand the playfield and get more options, I welcome all comers.