The sooner I get my hands on this new SimCity, the better. Maxis has just revealed a more nuanced look at how they plan to approach play between multiple cities. SimCity 4 featured a primitive version of this, but how next year’s SimCity handles is unique because of how the game handles individual simulations. Let’s dive in, I’ve got the video below!
Unlike SimCity 4, this latest installment doesn’t place cities edge to edge, which seems lazy at first, but really fits the organic nature of how cities work with plenty of space to run transit lines and highways, so forth. This’ll be fine until you’ve got a bunch of boxed in yards of super-tall structures, but that’s not really the point. Instead, the game encourages you to build up cities for specific purposes. In this case, they build a luxurious casino town, then establish another ‘burg to supply it power when things get a little hectic. You can own all the lots in a landmass by yourself or you can invite friends to assume mayoral duties. You can also use these lots to establish the game’s megaprojects, including airports and arcologies (!), which is something Maxis teases will be in their next video.