People have been asking me why I’m so excited about the new space sim coming up from Cloud Imperium Games Corporation, Chris Roberts’ new gaming company. Well, I’m going to break a few things down for you and hopefully you’ll get it by the time I’m done.
I want to start off however, by saying that this is in no way a paid or sponsored advertisement or endorsement of Star Citizen, Cloud Imperium Games Corporation, Chris Roberts or anything at all, for that matter…This is just my opinion.
I grew up on space sims, ok? I started with “Elite” back in the day, on the Commodore 64, and progressed through Wing Commander, Privateer, X3 and everything in between. I love, and have loved space sims for the exploration, the combat, the trading, the building up of resources, gaining wealth, power, fame, and blowing up tons of other people in the process.
It seemed that the days of the space sim were coming to an end. Sure, X3 is a relatively new thing and X3 : Albion Prelude was a nice little booster shot for the genre but those games have such an incredibly steep learning curve that most people can’t stand to play them. Sure, we have Eve Online but (forgive me, Revit) that game is a big sack of dicks. A player’s progression should be determined and limited by their individual skill, not a timer, and taking over a month to train up a new skill so you can shoot lasers at a rock more efficiently? Go pound sand.
When I first heard of Star Citizen / Squadron 42 (basically 2 games wrapped in to one) I was instantly intrigued. I knew the name Chris Roberts from the Wing Commander and Privateer franchises and those were some of the baddest-ass (bad assiest?) games ever so I once I started to read a little, I got super excited.
When the kickstarter for his project fired up, I jumped all over it. I pledged some coin and got myself in there with a pre-order of the game and then subscribed as an Imperator so I could get regular, detailed updates (and earn the right to visit Cloud Imperium’s offices in Austin or Los Angeles). Now, here’s the thing with the subscription – Chris Roberts has promised that in order to play his game, in its online MMO state, we won’t have to pay a subscription fee. He believes that for those who have pledged in to his game and helped with the development, we’ve done enough. The subscription I bought entitles me to certain extras, like having my name in the game, getting access to special documents, developer journals, concept stuff, etc…
Here’s what subscribers get, for a paltry $10-$20 (US) per month, depending on subscription level:
- The ability to participate in the live monthly team “show and tell.” We will answer twenty questions from subscribers (selected via voting system.) Subscribers will watch the update live as it is being recorded.
- Jump Point, the monthly digital magazine of Star Citizen. A 4-6 page monthly newsletter which includes updates from the team and new in-universe Star Citizen fiction from the writing team.
- Access to “The Vault,” a collection of Star Citizen artwork that would otherwise never be seen, including ‘paths not taken’ discarded concept art for the true collector.
- An exclusive catalog of Star Citizen subscriber merchandise.
- Your name in the game. We can’t tell you where you’ll find it, but if you subscribe for at least 12 months your name will be located somewhere in the Star Citizen world!
- Centurion decal for your ship
- Everything listed above, plus…
- Visit Cloud Imperium and see how the game is made! Imperator-level subscribers will be allowed one visit per year (scheduled in advance) to the Star Citizen development offices in Austin or Los Angeles.
- Three wishes – Chris Roberts will personally reply to three of your questions a year.
- Your name on the wall-of-honor at Cloud Imperium HQ if you subscribe for at least 12 months.
- Jump Point: Year One, a printed collection of Jump Point issues provided to anyone who subscribes for the entire first year of development.
- Imperator decal for your Ship.
Now, if you can tell me that’s not the coolest shit you’ve ever heard of a game developer doing for its players, I’ll sell you a bridge in Whackahatchee, Arkansas.
Of course, as time goes on and more gets revealed about what’s coming up, I get even more excited. FPS combat while storming ships, socialization in stations and bars, planetary landings, massive ships, space combat, land combat, bounty hunting, espionage, assassinations…the list goes on and I drool more and more.
So that’s what the big deal is about Star Citizen. Those are only a few of the reasons I’m so excited about this title and over the next couple of weeks, I’ll be writing more updates to fill all of you in on the rest of the reasons this one gives me a massive e-chubby.