A few days ago, I was contacted by the PR folks who are handling a new game called Reef Shot, created by Polish studio Nano Games. They asked me if I’d like to check it out for review and, since I’m a SCUBA diver, I thought it would be a fun way to spend some time, so they fired me off a copy to mess around with.
I fired up the game and settled in to check it out. What I found was a rather pretty game, filled with crisp graphics and passable representations of a variety of marine life. I’m not going to spoil the plot for you, but you have a helper who gives you instructions from the surface, telling you what kinds of objectives you need to accomplish in order to pass on to the next stage of the game. As you progress, an interesting story begins to unfold which covers ancient civilizations, ruins, artwork and… not gonna tell ya!
There are a couple of problems I had with the game, though. First is a lack of attention to detail with the SCUBA system. You’re not using a rebreather, yet there are no bubbles. There’s also a distinct lack of ocean sounds. Anyone who has ever been scuba diving knows that the ocean makes quite a bit of noise. The other issue I have is with the power up system. Sure, some of the items are cool, like the ability to trade in stars earned from fish photos for guidance toward a secondary objective, but the one that’s not cool is the ability to refill your air tanks, which in turn fills your diver’s over-indulgence with the air. Sorry guys, but a standard tank lasts way more than ten to fifteen minutes, even if you’re – as my NAUI instructor would call it – an “air sucking dog”.
Those points aside, Reef Shot is fun. When you’re tired of getting headshot and called a fag by thirteen-year old campers and you need a diversion from the same ol’ first-person shooters, MMORPGs and RTS games, this game fits the bill nicely. If you’re in the mood for a new pastime and don’t have the astronomy chops to scoop up Kerbal Space Program, give this one a look. You’ll probably enjoy it.