I won’t snuff out Polygon’s fire here, but they’ve got a helluva scoop. Before Keiji Inafune left Capcom in 2010 – he was the big man behind Mega Man, Lost Planet, and virtually every Resident Evil – he had Austin, Texas-based Armature Games begin work on a first-person reboot of Mega Man called Maverick Hunter. After he left, it went, too.
If the shot above looks like Metroid Prime, there’s a big reason why. Armature Games was formed by several key employees responsible for the trilogy at Retro Studios. I won’t pretend to be privvy about Mega Man because it’s one of many franchises that I skipped in not having a console in those days, but the game had been in development for roughly six months before Capcom decided to unsheathe the axe. The game looked fast and frequently switched to a third-person cinematic view for finishing moves, something I imagine could’ve grown tiring after a few killings. Check it all out at the Polygon link below.