‘Mega Man’ Was To Become A First-Person Shooter By ‘Metroid Prime’ Guys, Cancelled

Posted by on April 9, 2013 at 8:45 am
Very fast, very deadly...

Very fast, very deadly…

I won’t snuff out Polygon’s fire here, but they’ve got a helluva scoop. Before Keiji Inafune left Capcom in 2010 – he was the big man behind Mega Man, Lost Planet, and virtually every Resident Evil – he had Austin, Texas-based Armature Games begin work on a first-person reboot of Mega Man called Maverick Hunter. After he left, it went, too.

If the shot above looks like Metroid Prime, there’s a big reason why. Armature Games was formed by several key employees responsible for the trilogy at Retro Studios. I won’t pretend to be privvy about Mega Man because it’s one of many franchises that I skipped in not having a console in those days, but the game had been in development for roughly six months before Capcom decided to unsheathe the axe. The game looked fast and frequently switched to a third-person cinematic view for finishing moves, something I imagine could’ve grown tiring after a few killings. Check it all out at the Polygon link below.

Source: Polygon

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