Urgh! Hurp… phew! Oh, don’t mind me, just almost having a heart attack after hearing about this news. According to current and former key personnel at Avalanche Studios, the people behind my second favorite game of the past decade (behind Minecraft, obviously) lobbied LucasArts to make an open-world game in the Star Wars universe, which may have become the best game ever made in history, had it come to pass.
If you haven’t played Just Cause 2, then I’m sorry, you’re missing out on something so incredibly epic it still blows my mind. Taking place in one of gaming’s largest sandboxes (dwarfing any Grand Theft Auto space by several miles and justifying the use of sound barrier-snapping aircraft to get around), you had free reign to grapple claw and parachute your way around the lush, cold, or desert environs of the fictional Panau archipelago. I put 50 hours into the game, easily, and had desired at some point to 100% the game. Imagine Far Cry 3 to a massive scale and you begin to get the idea. Imagine that with an official Star Wars license and being able to hop around the universe, brush alongside series heroes and fly around in starships and land skimmers alike, and you’re getting even closer.
Unfortunately, the fact that a project like this couldn’t get scooped up shows just how incredibly inept the management at LucasArts must have been. I’m sure if the gaming company that George Lucas built had provided a better value with games like this, Disney wouldn’t have shut them down. Now we’ll never know what such an amazing Force-enabled unicorn would’ve been like.