You might have friends, but just want to play so solo stuff. Maybe your friends don’t have the game, I get it; that’s one thing that made me nervous about Tom Clancy’s The Division that was announced at Ubisoft’s E3 press conference. Not much is known about the game beyond what we all gathered in the demo, but Ubisoft has posted more details to their blog, including a clarification about its solo mode.
The Division won’t be a traditional RPG. Game Direcotr Ryan Barnard explains that “[we] don’t have hard archetypes in our game. If you play RPGs, you know a lot of time there will be a healer, DPS and tank. We want that trinity, and that holy trinity is important for any RPG in general. But the way we are doing ‘classes’ is different.” Over the course of the game you will earn skill points to unlock new skills that you can change on the fly.
The game itself isn’t set after the apocalypse like I originally thought. “A big part of the game will be restoring the infrastructure of New York,” says Barnard, “so the players will actually see the impact of what they do in the game. They’ll fix New York, which is in this ‘mid-crisis situation’ where communication, law enforcement, power and water are all failing.”
Barnard hasn’t confirmed it outright, but while The Division has a definitive end, it may just be an end to action in New York. The Division could be expanded to multiple cities easily, but I think that will ultimately be decided on the success of this game. Head on over to Ubisoft’s blog to read more and check out the gameplay trailer if you haven’t seen it yet below.