scissors

ARMA 3 Devs Prepare For Large Beta Content Patch And Release Candiate

Posted by on July 31, 2013 at 11:35 pm
How pretty is that?

How pretty is that?

Bohemia Interactive has released another update to the ARMA 3 beta, along with a Sitrep which indicates they are preparing for the imminent launch of the highly anticipated MilSim by hoping to have a release candidate prepared for Gamescom, in Germany, on August 22nd of this year.

The ARMA 3 developer talked about a few things in their latest update, including the fact that their next beta patch may be their last beta path (at least as far as big patches go, not considering bug fixes and small tweaks)

After last week’s release of the second large Beta patch, we are now storming towards what is likely our last patch opportunity ahead of release. The goal for that patch is still to include the second content package (sporting various aerial and ground-based drones), as well as Workshop support. The latter is ready to release from a technical point of view, but we are getting the publication side set up with our partners at Valve. Read more about how the final stages of development and patching will work further on in this report. Oh, and later in the week we should have the first episode of a new season of Community Guide videos ready for you; a spectacular look at rotary wing flight!

So what are they up to now? Well, there has been a few fairly major changes recently which include clipping, movement, some tweaks to helicopters, changes to the RPG42 and more. Here’s a quick quote on the changes which have been made:

Development branch has been seeing some rather sizable improvements recently. There’s been work done on a new style collision envelope (for characters with rifles only at the moment). Helping with issues like clipping, sticking and general handling, the animation team is continuing to do apply fixes. Most recently going up steep stairs has been tweaked. Other changes target the flight models of helicopters and there’s been a cool change to the RPG42’s sights and implementation.

The changes to the helicopter flight models include some speed tweaks (the Pawnee can now go well over 250kph) and some weight redistribution. I’ve noticed a major change in the way helos fly, as have the pilots in Sons of Odin, over the last 24 hours. I am very impressed with the way they are handling now.

They go on to talk about the Q3 release of the game and the fact that the regular version of the beta will stop being patched after the next big beta patch is released. The development branch of the beta will still be updated regularly with things BIS is sure will be “welcomed with open arms” (we’re thinking Altis, tanks, drones and hopefully fixed wing aircraft) but the next update to the beta will be the final release of the game.

I don’t know about anyone else but I’m pretty excited to see what’s coming. I need me a tank, damnit!!

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