The People Make Themselves Heard – Chris Avellone Officially Joins Torment: Tides of Numenera Design Team

Posted by on April 3, 2013 at 8:13 am

$3.5 million Stretch Goal Achieved with Less Than Three Days Remaining in the Record Setting Crowd Sourcing Campaign


Newport Beach, California – April 3, 2013 [FleshEatingZipper] – inXile Entertainment today confirmed that Chris Avellone will officially join the design team for Torment: Tides of Numenera when the crowd-funded story-driven CRPG reached the $3.5 million stretch goal, which includes about $70K raised through PayPal in addition to the Kickstarter total. Torment: Tides of Numenera is crafted in the tradition of Planescape™: Torment, set in the world of Monte Cook’s Numenera, and reached its target funding level on Kickstarter within the first six hours of the 30-day campaign when it launched on March 6, 2013, also breaking Ouya’s record as the fastest Kickstarter to reach $1M.


Chris Avellone was lead designer on Planescape: Torment, the inspiration behind Torment: Tides of Numenera. He later cofounded Obsidian Entertainment, where he is the Creative Director. Chris was the lead designer for Star Wars: Knights of the Old Republic 2, and has contributed his design expertise to every project Obsidian has developed. He also worked with inXile on Wasteland 2 last year, including designing the area showcased in inXile’s gameplay first look video.


Chris’ primary roles on Torment: Tides of Numenera will be to review and provide feedback on all creative elements of the game, including the story, characters, and gameplay areas. In addition, he will scribe an eighth companion for the game, working with Colin and Monte Cook to craft a companion ideal for both Torment and the Ninth World. Chris’ work on Torment: Tides of Numenera will be carefully scheduled so as not to interfere with Obsidian’s Project Eternity.


. inXile has outlined further stretch goals extending to an ambitious $4.5M. These goals, which include an even more complicated morality system, a player stronghold, and new locations, were ideas culled from the original vision when scoping the project. For further information on Torment: Tides of Numenera and to pledge your support, visit the Kickstarter page:


About Torment: Tides of Numenera

Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG game, NumeneraTorment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that’s considered by many to be a hallmark for storytelling in computer RPGs. With Torment, inXile is striving to create a rich role-playing experience that explores similar deep, personal themes. Here’s the scoop:

· Torment is a single-player, isometric role-playing game.

· You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.

· The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.

· The game will be developed in the Unity engine for PC (Windows)Mac, and Linux platforms.

· The game will be available in English, French, German, Italian, Polish, Russian and Spanish.

· The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)


About inXile Entertainment

Founded by long-time industry veteran Brian Fargo in 2002, inXile Entertainment develops interactive entertainment software for all popular game systems, personal computers and wireless devices, and has recently shifted its focus back to RPGs, the genre Brian helped establish in the early 1980s when he founded Interplay. inXile has embraced a crowdfunding business model, with its Wasteland 2 project, and soon hopefully Torment: Tides of Numenera, being financed by its fans via Kickstarter. For more information about inXile Entertainment visit:

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