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‘Medal of Honor: Warfighter’ Campaign Review: Who Signed Off On This?

Posted by on October 29, 2012 at 9:00 pm

Don’t open that door, it leads to hours of wasted time.

I never played the reboot of Medal of Honor or read any of the reviews. I jumped into Medal of Honor: Warfighter with a clear head thinking I was in for a treat. Oh, how wrong I was. Medal of Honor: Warfighter fails at the most basic things and drags you along with a confusing story until it ended, signified when I was given a bunch of achievements and told it was done. Then cutscene, Linkin Park and credits.

This is a campaign-only review because having played it, I walked away from the game, frustrated, and I don’t know if I can even sit through fifteen minutes of the multiplayer just to get the achievement. I gave some impressions of the multiplay from E3 if you still want to check it out, though.

Let me tell how infuriating this game is. You don’t get to play it the way you want to – no – it makes you play it the way it thinks it should be played. You might be thinking “‘no way” but let me break it down for you. There are many parts throughout where the game will disable sprinting for no reason. In one mission, it prompts you to go prone, but I decided to crouch instead. While I was walking, the game forced me into prone position. Want to open a door? You can’t do that yourself, either – a squad mate will have to do it. When you do get the opportunity, the game switches to a cutscene of you opening the door before switching back to gameplay.

Breaching, seriously. You can level up breaching. Want to kick the door in or shoot the lock with a shotgun? That’s possible. Do you get anything out of it? Nope. At the beginning of the campaign the breaching didn’t look like it had a timer, you could sit in slow-mo for, I’m sure, as long as you want, but once you got to a certain point, the slow-mo would end.

The AI. As stupid as the enemy AI is, it’s incredibly easy to get killed by them. Why? Because if your teammate isn’t scripted to kill them, they will just keep exchanging gunfire until you kill them yourself. There were many times when I would lead my squad past an enemy, but they would shoot at me. My squad didn’t do a damn thing and the enemy refused to shoot at them. WTF? Aiming at an enemy means they will start shooting at you instantly. I don’t care if you’re on the sniper rifle, hidden perfectly, they will see you instantly. I don’t know how much sense it makes for the most disant opponent to be shooting me when I’m behind my squad and the farthest target from them, but whatever, right?

Let’s Talk Story & Stuff

It wasn’t until three-quarters of the way through that I knew what was actually going on in the narrative. You play as multiple people but the cutscenes focus on one guy, Preacher, and his failing marriage. I think this is a blessing in disguise because his kid, OMG, I’m still having nightmares. The person that modeled the wife and daughter, whoa.

What in the name – of all that is holy – is that thing?

So back to trying to figure out the story, it cuts back in forth in time at the beginning and each mission is titled as the person you are playing something that confused me initially. Oh, that’s what the big words at the beginning of each mission mean?

In game, it’s loud. Too loud. I couldn’t hear anyone for shit and even after adjusting audio, I could barely pick up what I was supposed to do during missions. The first sniping mission you come across, someone is calling out shots. Since I couldn’t hear who he said, I just took aim at one of the four guys with a red arrow above his head. HE WOULDN’T DIE. I kept firing and my squadmate kept telling me that “I got him!” and “Good shot!” HE ISN’T FUCKING DEAD, I yelled at the TV! After about ten minutes I had to shut down and walk away. After coming back I realized I had to kill them in order. WHAT KIND OF BULLSHIT IS THAT?

There was a mission in the game that I seriously thought was a joke. Maybe it’s because I couldn’t follow along with the story but let me tell you about it. So you are on a boat with two other snipers. Meanwhile, oh no, three pirates have captured a small boat. Let’s wait for them to make the first move. Suddenly, a cutscene appears, showing 18 hours later! Suddenly, someone fires a flare and you and your squadmates line up to blast the pirates. I wait for the third guy to poke his head out, I pull the trigger, we jump aboard the boat and the mission is fucking over. It’s seriously ninety seconds long.

I’m getting all worked up just writing this review. Medal of Honor: Warfighter is a game to stay away from. The only thing that makes the score this high are the great visuals and lifelike gun sounds. How many first-person shooters have you played where the best missions are the driving missions? That’s what I thought.

5/10 FleshEatingZipper

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