EA Stops The Medal Of Honor Train, Reminds Us That It Was Our Fault It Failed

Posted by on January 30, 2013 at 6:08 pm
Oh, it's all quiet and recreational until someone gets the Osprey.


Dear Peter Moore,

I’ve loved your bravado and showmanship all the way back through your Xbox days. You’re a lovable guy and, no offense to Don Mattrick, but I’d give up Don Mattrick to have you back at Microsoft. But please, don’t insult us. During an investor conference call today, you, now COO of Electronic Arts, confirmed that after completely blowing your second huge attempt at rebooting Medal of Honor in some desperate, hopeful tackle at Activision’s Call of Duty juggernaut, you’re just gonna stop trying. Then, as a kind of a slap on the ass, you suggested we rated it too low and probably hated it too much. Not us personally, but the plurality of gamers and media.

No, that’s not going to work.

Peter, the problem is that Medal of Honor wasn’t a good game. I’m not talking about subjectively or superficially worse in any way than your competition, it definitely was, I’m talking about the deeply rooted mistakes, the ones that were made somewhere on a white board right after the game was greenlit. Or probably before. These two most recent Medal of Honor games are objectively terrible experiences, from their crippled narratives to their dreadful gameplay loaded with broken scripted sequences, a mission that lasts ninety seconds, and a completely incongruous experience in the moment to moment action. This is a game that would have gotten a C grade as a design document, but you spent however many million dollars making it. This game was a problem from a mile away and somehow you said, ‘Nope, keep going!”

Don’t blame us because your crappy game sucked. The market acted appropriately to that putrid experience you call a realistic and accurate recreation of real-life military action.

Furthermore, you also blame market saturation for the game’s failure. Y’know, I think that if Danger Close, or perhaps you, or the EA suits that authorized and then subsequently kept funding the game build after build, had created an innovative, fun, or even slightly enjoyable experience, there’s no way they could’ve failed. Call of Duty keeps setting records with each new release while you kept fumbling out the gate.

Hopefully Danger Close’s talent is put toward some new, better property that you guys will use to ape some other, better property.

Does your boss, John Riccitello, understand why investors are calling for his resignation, yet?

Think about it, Pete.


Your local FEZ

Source: Polygon

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