Word is spreading across the internet that Blizzard’s long-gestating MMO followup, codenamed “Titan”, is on the skids and they’re rebooting the whole thing. The staff has been slashed and they’re now back to zero. While few details exist about the company’s follow-up to the nearly decade-old World of Warcraft, the elevator pitch is that it’s a brand-new MMO and it’s science-fiction-themed. The delay, which brings its release well into the latter end of the decade, also means that World of Warcraft can’t afford much more in subscription slides.
As Rob pointed out, WoW is well past its peak. Blizzard has already let more casual gamers dominate gameplay discussion and what used to be a midgame is now compressed into the tutorial. This isn’t exclusive to WoW, it’s simply the sign that an MMO is coming upon the end of its era as the hardcore push for more content and much of the middle becomes a hollow retreat.
“Titan” is something I’ve been interested in for a while, despite my knack for sampling an MMO and then promptly quitting long before the game’s 30-day trial is over. If they can take the integrity and flavor of a StarCraft-ian universe and make it a full galaxy of places I can go to, I’m all for it. No one’s quite done it right.
For Blizzard, it means shifting a lot of hands back to WoW to make sure that game is plump full of flavor until “Titan” begins its approach, no doubt an epic endeavor.