I don’t think anyone ever expected a follow-up to 2006’s Prey, a shooter with some interesting ideas (like portals before Portal), but simply didn’t gel well as a shooter, sporting an unlikable protagonist and a grim setting. When Bethesda spent a lot of money teasing the game two years ago, in which you now played as an intergalactic bounty hunter, it looked like a knock-down success. Behind the scenes though, trouble was stirring and just a year later, it looked like the game was doomed to ever come out at all. Thankfully, as Kotaku reports, it looks like the game is back in capable hands.
Original developer Human Head had been working on the game for some time, but Bethesda said that the game didn’t meet their expectations and has subsequently been shipped around to various studios that have worked with the publisher in the past to get it done, including Obsidian. Bethesda has struggled to have a successful franchise that wasn’t personally directed by Todd Howard (The Elder Scrolls, Fallout) and the word is that they spent a pretty penny to get the Prey franchise from 2K, who, no doubt, had no further plans for the series. The task now (reportedly) falls to Arkane’s Austin studios, who are fresh off Dishonored and its subsequent DLC. We enjoyed that game, so if this is more of that, even if they’re taking the game’s concept back to formula, I’m all for it.
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