Johnny and I were perusing the South Hall looking for a short line to wait when we noticed EA’s 64 player layout for Battlefield 4 for Xbox One/PS4/PC. With nothing planned for the rest of the day, we decided to jump in on the action. And action is what we got. A lot of it.
You might not notice it from my E3 Vine review above, but you’re looking at a bona-fide Battlefield franchise veteran, circa 1942. And you know what? I was pretty decent at killin’ Nazi’s and taking out Yanks in my hay day. Unfortunately for me, none of that mattered when my hands touched the game.
I’m not sure what to blame to be honest. I used the Xbox One controller instead of the provided keyboard; which was horribly inaccurate and a bad idea in general. I could never get an enemy troop within my scope without having to move left and right multiple times. So I ended up jumping off of the tall building the entire time. That was fun. But you know what wasn’t? The match.
EA/Dice are getting closer and closer to perfecting the replication of a war scenario. I am not a fan of this route. Maybe I’m getting too old for these new fandangeled FPS games. War (from what I’ve heard) can be disorientating and confusing. I can tell you I was both of these during my time with Battlefield 4.
Battlefield 1942 was a video game about war. Battlefield 4 is a simulation of war. One is fun, the other is not. Let’s get back to the basics, please. It was more enjoyable that way.