
In sequences that seemed either brilliant or contrived, you were forced to push through crevices in the architecture and push away debris along the way. It adds to the realism of such a level, but it seemed like a QTE mode for navigating a corridor. In a more drastic sequence at the end of the demo, you tss out much of what you’ve learned in favor of an action oriented escape across a breaking bridge. You could take your time to grab more treasure along the way at the risk of burning yourself. It’s a roller coaster tunnel and I know it will certainly ruffle some feathers.
We hope to get some handsome time soon and will follow up if we can sneak in!



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