Every Single Article Written by Rob - All 587
While we were at E3 this year I got a chance to check out a lot of titles from smaller developers. Of those smaller developers, many of them were from the EU, or more specifically, the Eastern part of the EU. Countries like Poland and Russia have been taking the gaming world by storm, cranking out title after title and crossing all of the genres, in many cases putting out games which are every bit as good as some of the “Triple A” titles we get from the big developers and publishers here in the States.
One of those developers is Mad Finger, who not only have a cool name but also make a cool game called Dead Trigger 2 which pits you against hordes of zombies. I have 5 good reasons why kicking zombie ass in Dead Trigger 2 is an awesome thing to do.
I wrote yesterday about my experiences with the Oculus Rift and how it can be a bit disconcerting to use, especially if you’re standing up. I also wrote about the problem with the pixels and how I think it will effect the device at market.
This afternoon I met the CEO of Oculus and asked him about the 1080P version of the device. He told me to go to the secret room and have a look so, in true ME fashion, I did.
So what did I learn?
Today I got a chance to play a couple of games on the Oculus Rift and will have a chance to play more tomorrow. I spent quite enough time to get a really good idea of where the technology is at now and where it will have to go in the future in order to make it. If the technology doesn’t get there, I fear the Oculus Rift is going to fail.
So here are the 3 issues I see which will kill the Oculus Rift at market if they aren’t addressed.
We all know that the Xbox One’s requirement to always be connected to the internet has caused quite a stir, as has Redmond, WA. based Microsoft’s inability to clearly define what rights owners of the upcoming “next gen” console will have with the software they’ve paid for.
This has, of course, gotten many people up in arms and one of the people who commented was a soldier stationed aboard a nuclear submarine who mentioned that they don’t have internet access.
And what did Don Mattrick have to say about this?
We had the opportunity to sit down at the Microsoft Xbox Press Briefing today and while a lot of the stuff Microsoft presented was pretty cool, they also did quite a few thing which left me feeling like they were flailing about, reminiscent of a brain damaged octopus who’d been tricked into eating a ghost chili while trying to roller skate on a sheet of ice.
Everyone in the world knows that my choice of console is the Xbox, and has been since the brand debuted, so what is my problem with the big M? I’ll tell ya!
It’s right around the corner. The Electronic Entertainment Expo 2013 will once again be host to scores of video game developers and publishers, all showing up to rep their wares for the press and investors in an effort to get the hype trains rolling and show the public what kinds of new goodies they can expect for the November Release Death Schedule and beyond.
The following is a list of the five things I’m most looking forward to at this year’s E3.
Since I was a young buck, I’ve been playing of pen and paper RPGs like Dungeons & Dragons, Paranoia, Cyberpunk (the real one, not the GURPS version), Shadowrun and others. I started playing D&D back in the late 1970s when the core books were thin paperbacks about the size of a third-grade work book with bad art and lots of problems. Back then, we had no idea how big the idea of role playing games would become or how that idea would spawn an entire genre of table-top and electronic games.
Now, as we prepare to roll out to E3 2013, I find myself casting off the idea of strictly digital RPGs and going back to the idea of tabletop RPG’s, but with a bit of a twist…
Well, I heard a nasty rumor today that Zynga, the mega-giant social games developer, laid off a massive 18% of its total workforce. That’s a lot of people for a company who filed for over a billion dollars in its IPO offering and had an IPO value of $9 billion. Seems their stock has been dropping like a drunk cheerleader’s panties and they had to drop some weight to stay afloat.
Oh, they also closed down an entire company.
A few days ago I read an article in which Take-Two Interactive’s CEO – Strauss Zelnick said that America is not a good market for MMO (Massively Multiplayer Online) games and that they would be focusing all of their MMO efforts in other countries. Of course, all of the major media outlets like Polygon, Joystiq, The Escapist, Gamespot etc… immediately jumped all over this story and started leg-humping Take-Two for a few quotes and scraps of knowledge, but when I read about it, I just facepalmed.
It’s no secret; I’ve never been that big of a fan of Minecraft. I’m that guy who will get a hankering from time to time and want to go build something cool, will spend a couple of days in game digging and building and testing, then get what I wanted to build all finished up, get bored and not play again for eight months.
Lately though, I’ve been exposed to the some of the mods out there in the community and things have taken a bit of a turn.