Every Single Article Written by N - All 1343
It’s not terribly often that two (or more) major Kickstarters conclude their campaigns within hours of each other, but that’s what happened today. Often times, we give our dollars and they just kinda go on without us until we get the e-mail that they’re done and our bank accounts were charged. While it’s too late to chip in now, let’s go over and see what you may have missed! Disclosure: I’m running my own Kickstarter campaign at the moment and I backed both of these projects.
If you’ve ever played a game on your smartphone, you understand the importance of allowing not just indie developers on a gaming platform, but allowing them to self-publish. Thousands of “garage developers” around the world make their living on platforms, whether PC, Vita or Android and in many ways, they serve as their foundation while bigger developers with massive budgets get much of the promotional space. The Xbox One, however, is somehow staunchly opposed to these developers taking root on their platform, an opinion lifted from the Xbox 360 days. With Microsoft’s Build conference ongoing for developers, you’d think they’d clear the waters and either endorse indie developers or provide a little relief. Well, they kinda did. Kinda.
Like a lot of curious teenagers around the turn of the century, I was quickly learning everything I could about acquiring music online. Long before iTunes, even longer before Zune and Spotify’s subscriptions, downloading MP3s was a wild frontier. You’d hit up one site which had some of the songs you wanted, but some were rubbish quality, so you’d hop to the next site and so forth. In an era when a four-minute radio hit would take ten times that amount of time to acquire, Napster was grooming all these disparate communities into one place where you could eventually find everything you ever wanted. It was the beginning of one of history’s most glorious disruptions. It was also the beginning of the end for Napster.
LucasArts may be dead, but it still has a massive library of games that are simply sitting on a shelf being unmonetized and unadapted to new computers everywhere. What a lost opportunity! Well, it looks like Night Dive Studios, the guys behind the recent System Shock 2 resurrection (which we told you about!) are at it again with a tease for a Full Throttle port!
Looks like everyone’s having technical issues this week! TC was unable to join us this week because of microphone issues and Russell drops out halfway through, but not after we have a rousing conversation about World War Z, Brad Pitt’s stardom level and Monsters University and Pixar films of recent! Starting at the 40:20 mark, we dive into our introduction for the MANEATER: The Fall of Mankind Kickstarter and talk about our inspirations, where various elements came from and ask you to come along for the ride! Come check out the latest and greatest episode of the N5 Show!
Facebook Home is an interesting idea. Notice I didn’t say that in the past tense because their effort is still ongoing with monthly updates now three months after it debuted. Their Android launcher/conversion kit was built on a lot of interesting ideas within Facebook and designed for the user who really just uses their phone to check on friend statuses and News Feeds. Unfortunately, it looks like much of that initial spice is gone now and it’s going to be an even tougher uphill battle to get things done. Here’s what happened.
The world isn’t short on Metroidvania-style adventure games, but few are quite as taut as this one. Developed by Netherlands-based Interwave, the gamemaker is seeking £50,000 (about $80,000) to bring Dark Matter past the finish line. They sent over a (very) early for me to try out and while I’d once been unconvinced, an hour with the game swayed me. Let me explain what makes Dark Matter unique.
When word got out that Microsoft was secretly deploying their games – including Age of Empires – in Asia on Android and iOS, people went crazy. Maybe not quite that far, but while Microsoft has been playing the field for a while, the idea of bringing some of their Xbox-only franchises to platforms they don’t complete with (no, Windows Phone doesn’t count), it got me thinking back to some heyday franchises that would be perfect. With that, I present to you the five franchises that Microsoft should be bringing to smartphones.
Word is getting out (via Ars Technica) that Microsoft is not including a headset with their Xbox One console. Now before you scream ‘rip-off!’, think about it for just a moment. Think about all those Xbox headsets you’ve owned, used and more importantly, not used.
When I say that Hotline Miami just barely missed out on being my favorite game of the year last year, I mean just barely. The extremely violent and ultimately cathartic combat puzzler struck a deep cord with me and aside from a buggy PC release and a plot that didn’t quite go down the rabbit hole deep enough (as odd as that is to say), it’s easily one of the most unique games I’ve ever played. With gameplay footage of its sequel finally finding itself on the web, I wonder if it can reach the same heights – or exceed – its predecessor.