Your Game Needs A Kickstarter? PR Firm’s New Service Can Help You With That

Posted by: on April 8, 2013 at 8:34 am
Your Game Needs A Kickstarter? PR Firm’s New Service Can Help You With That

Above: The recent Kickstarter for Torment: Tides of Numenera broke funding records

You’re a game developer with a passion and a game you’ve wanted to get off the ground for years. You have the ways, but not the means. You know you’re a solid $500,000 short of blasting Thyroids with Spaz Guns and winning all the points, but that kinda cash just isn’t available. Enter Indie Developer Consulting – or IDC, as its friends know it – a PR firm that has a specialty group for handling those ready to take on Kickstarter.

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Sold: Pre-Order ‘Grand Theft Auto V’, Get 1600 Microsoft Points

Posted by: on April 5, 2013 at 8:36 pm
Sold: Pre-Order ‘Grand Theft Auto V’, Get 1600 Microsoft Points

I want to play this NOW!

Anticipated by everyone except for N (haha!), Grand Theft Auto V comes out September 17th and I can’t wait. I’ve been eating up all the content that’s been thrown at us, but one thing that has really piqued my interest was this particular pre-order offer from the Microsoft Store. Read the rest of this article…

Why I Loved LucasArts

Posted by: on April 5, 2013 at 11:39 am
Why I Loved LucasArts

Hello there, old friend.

“Here,” dad said, swiveling to the opposite end of his elbow-shaped desk and grabbing a booklet, “you’ll need to read this before I let you play.” It was the instruction manual for LucasArts’ Star Wars: X-Wing, a complicated space sim that was loaded to the gills with commands. In those days, a joystick was a fixture of PC gaming. When LucasArts combined it with an array of keyboard controls to manage your fighter’s energy, throttle, and targets, they allowed Star Wars to become so much bigger than I ever imagined it could be while the films worked so hard to make it smaller.

Once the industry’s golden standard for quality, innovative games, LucasArts fell off with the release of the prequel trilogy and never recovered its glory. Sure, they did great things with Star Wars, but they had some other clever ideas, too. These were the games that played an incredible role in my appreciation of video gaming and cemented my love for PC gaming altogether.

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‘SimCity’s Never Ending Review, Will The Game Ever Be A Recommend?

Posted by: on April 3, 2013 at 3:57 pm
‘SimCity’s Never Ending Review, Will The Game Ever Be A Recommend?

Scaling a mile-high road seems like a small issue for these guys.

SimCity‘s post-release coverage, including our own, rivals that of twenty-four hour news networks after a national tragedy. At first we shout about it at the top of our lungs, then we banter about it for days and weeks until eventually we just sorta deal with the fact that this terrible thing happened. I was reminded of this today when Polygon slipped out their fourth score for the game at a time that could not have been more arbitrary, right as a big patch to (supposedly) fix many of issues with the simulation. Games releasing in a terrible shape is nothing new, but when all the patches are issues and DLC released, will SimCity ever be a game we can tell our friends to go out and buy?

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Thunder Wolves (PC/PSN/XBLA) Preview: Helicopter Action Reborn

Posted by: on April 3, 2013 at 12:28 pm
Thunder Wolves (PC/PSN/XBLA) Preview: Helicopter Action Reborn

This will not be the last explosion you see in this game!

It’s telling that when Kelly snuck up on me playing a preview build of Thunder Wolves, he immediately thought of Just Cause 2 when I’d spent the whole time thinking of Electronic Arts’ old Strike helicopter action games. Originally cute isometric affairs in which arming up with a bunch of ammo and leveling your objectives explosively was your call of duty, they stopped making the games years ago, but not before the switch to 3D with Soviet Strike and Nuclear Strike. Thunder Wolves brought those memories right on back.

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LucasArts Is Dead

Posted by: on April 3, 2013 at 11:09 am
LucasArts Is Dead

No more will the sun shine on George Lucas’ gaming empire.

Word is breaking that Disney has resolved the fate of LucasArts, the once-golden developer of not only Star Wars and Indiana Jones games, but many adventure genre favorites such as Full Throttle, Grim Fandango, The Dig and more. Disney will kill the developer effective immediately and opt to license the Star Wars name to mitigate risk.

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‘BioShock Infinite’s Columbia Recreated In ‘Minecraft’, Because Of Course

Posted by: on April 3, 2013 at 9:42 am
‘BioShock Infinite’s Columbia Recreated In ‘Minecraft’, Because Of Course

Bring them the girl, wipe away all the debt, but with blocks.

Considering how much of BioShock Infinite‘s aesthetic wonder is in its details, I wouldn’t blame you if you thought this Minecraft adaptation of the game’s Columbia setting seems to require a little imagination in spots. Still, what we have here is an impressive recreation of the flying city.

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‘Doom 4’ Is Doomed: Why id’s Flagship Game Is In Trouble

Posted by: on April 3, 2013 at 8:55 am
‘Doom 4’ Is Doomed: Why id’s Flagship Game Is In Trouble

Now, this is a story all about how my life got flipped, turned upside down…

A year and a half ago, I commented on rumors that id’s Doom 4, the latest in their rep-making franchise, had been canceled in the wake of Rage‘s middling sales. Bethesda said ‘nah’, but as Kotaku is revealing, the company did completely reboot the game at that time, becoming another drastic move in Doom 4‘s troubled development. Reading Kotaku’s piece, I couldn’t help but wonder, “how does one make a Doom 4?

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‘Defiance’ MMOFPS Released, Tie-In Television Premiere Imminent

Posted by: on April 3, 2013 at 8:01 am
‘Defiance’ MMOFPS Released, Tie-In Television Premiere Imminent

HURRY!! KILL IT WITH FIRE!!!

Today, Trion Worlds announced the release of their highly anticipated MMOFPS, Defiance. We were able to put our hands on this one at E3 and it was pretty hot. Now, almost a year later, our Best of E3-nominated shooter has hit store shelves across the world.

On April 15th, the Defiance television show – which is directly related to and intertwined with the game – will premiere on SyFy.

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RIP ‘Rock Band’ And Its Plastic Instrument Empire, 2007-2013

Posted by: on April 2, 2013 at 3:09 pm
RIP ‘Rock Band’ And Its Plastic Instrument Empire, 2007-2013

Harmonix brought in their whole studio to play farewell.

It’s been five and a half years since Harmonix brought us their first full-band plastic instrument parade Rock Band. No longer confined to mere guitar controllers, the game introduced drumset and microphone components that allowed people to get in on the action who weren’t necessarily hot for just mashing buttons and strumming. Today marked the end of Harmonix’s ongoing downloadable content for the game with the release of Don McLean’s “American Pie”, a fitting finale to a long-running empire.

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