Rockstar Releases ‘Grand Theft Auto’ Soundtracks To Spotify, iTunes

Posted by: on April 12, 2013 at 10:39 am
Rockstar Releases ‘Grand Theft Auto’ Soundtracks To Spotify, iTunes

Okay, you’ll still need to exercise some discretion when finding the official albums, but they’re not hard to find.

I don’t know if you ever looked inside your Grand Theft Auto IV case beyond merely retrieving the disc, but that instruction manual? It has a lot of credits. Like, tons and tons and tons and tons. A huge chunk of them are for all the licensing they had to pull off to get as many songs into the game as they did, literally a soundtrack per radio station in the game. Rockstar just unveiled their soundtracks for purchase or streaming on iTunes and Spotify respectively, but you’ll find, as I did, a few too many missing memories.

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A Commentary On Violence, Race, And Choice In ‘BioShock Infinite’

Posted by: on April 12, 2013 at 8:59 am
A Commentary On Violence, Race, And Choice In ‘BioShock Infinite’

There’s a lot going on behind the scenes in BioShock Infinite.

When I first finished BioShock Infinite, I did what many of us do when confronted with a twisting, turning, rollicking good time of a game/movie/book/whatever: I immediately went to the internet to see what other people were thinking about the game. At first, I found a lot of interesting posts about the ending–interpretations, theories, that sort of thing. I felt like I’d pretty well wrapped my head around the game and wanted to see if there were divergent opinions or interpretations.

Now that the dust has settled somewhat on the surface elements of the game–reviews, the ending, etc.–serious attempts to reflect on and draw insight into the game have begun to pop up. The two that stuck out to me the most were Chris Plante’s article about the violence in the game over at Polygon and Daniel Golding’s take on the game’s artistry, racism, and gravitas at the Australian Broadcast Corporation. I read those articles and many others like them and felt that a couple of significant points have been missed by the gaming community. I felt the need to weigh in and offer up a couple cents on the violent content and racial issues touched on in the game. Read the rest of this article…

CityVille And Other Facebook/Social Games Need A New Genre: The MOMCOT

Posted by: on April 11, 2013 at 2:25 pm
CityVille And Other Facebook/Social Games Need A New Genre: The MOMCOT

CityVille is a MOMCOT.

With the rise of Facebook and other social games, mostly strategy titles, like CityVille, War Commander, and Cafe World, we’ve encountered a new breed of game that’s never existed before, one that pines for your dollars in ways never before seen or lets you live with waiting hours for a vital resource to recharge so you can continue to play the game. We’ve come up with so many different ways to brand them, but nothing so distinctive as to accurately pinpoint what kind of a game they are until you’ve already invested far too much time – or potentially given out your credit card number. From the same guy who brought you the November Release Death Schedule – or NeRDS – to describe the onslaught of games during the holiday comes MOMCOT, the new name for what we commonly call Zynga-likes.

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This Handmade Version Of Fallout Monopoly Is Pretty Rad

Posted by: on April 11, 2013 at 11:04 am
This Handmade Version Of Fallout Monopoly Is Pretty Rad

Pretty slick!

Fallout is one of my favorite role-playing game series, Monopoly is my favorite board game. Put them together and change up the rules a bit and what do you get? This lovely custom version of Fallout Monopoly that a man spent eight months building for his wife.

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Warframe (PC) Preview: What ‘Dark Sector’ Should Have Been Years Ago

Posted by: on April 10, 2013 at 9:40 pm
Warframe (PC) Preview: What ‘Dark Sector’ Should Have Been Years Ago

I am a space ninja. Hear me slash.

Remember in those early days after the Xbox 360’s announcement when Digital Extremes was demonstrating their upcoming science-fiction shooter, Dark Sector? The same Dark Sector that turned into a third-person action title and didn’t exactly receive the best reviews? Well, Digital Extremes is going back to the original plan, but now as Warframe, a free-to-play shooter that casts you as a ninja in futuristic battle armor, complete with cooperative modes so you can play it with friends! Read the rest of this article…

Kickstarters, And Why They Are Good And Wholesome

Posted by: on April 10, 2013 at 9:06 pm
Kickstarters, And Why They Are Good And Wholesome

Give us money for…stuff…

A few weeks ago, I wrote an article about how the Kickstarter program is being abused to foster never-before-heard levels of evil against the human race. I still hold that opinion and while I think the vast majority of the Kickstarters out there are absolute shit, from time to time someone gets it very, very right and when they do, we all win.

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Bioware Co-Founder Gary Zeschuk Defends Everything Bioware Did, Says EA Not To Blame

Posted by: on April 10, 2013 at 11:32 am
Bioware Co-Founder Gary Zeschuk Defends Everything Bioware Did, Says EA Not To Blame

Star Wars: The Old Republic shouldn’t be blamed for bringing down John Riccitello, Zeshuk says.

Post-Electronic Arts Bioware has been the subject of a lot of controversy over the years. Once known as a nearly flawless golden standard in the vein of Blizzard or the late LucasArts, Bioware has been under some intense scrutiny because of a variety of choices the company made. Calm as a cucumber, Gary Zeschuk, one half of Two Doctors That Founded Bioware, denies that Electronic Arts influenced their brand or ruined their fortunes after the acquisition, despite having quit the company last year amongst popular suspicions that they were doing just that.

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‘Dota 2’ Surpasses ‘League Of Legends’ As Most-Played PC Game In America, Depending On Who You Ask

Posted by: on April 10, 2013 at 9:00 am
‘Dota 2’ Surpasses ‘League Of Legends’ As Most-Played PC Game In America, Depending On Who You Ask

Just… so many!

Take a look around at any social activity service, such as activity-sharing chat service Xfire, and you’ll get different numbers, but according to analyst firm DFC Intelligence, Valve’s Dota 2 is now the most-played game in North America, surpassing Riot Games’ League of Legends, the long-time champion. Actually, depending on who you ask, League of Legends is still on top. Whoever’s on top, it’s crazy to see two free-to-play MOBAs at the top of the charts.

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Motocross Madness (XBLA) Review: This Ain’t Your Pappy’s Dirt Bike Experience

Posted by: on April 9, 2013 at 11:04 pm
Motocross Madness (XBLA) Review: This Ain’t Your Pappy’s Dirt Bike Experience

Finally, a new Madness game!

By all accounts, Motocross Madness shouldn’t exist. Microsoft ditched the Madness branding in the early aughts and motocross games evaporated with Rainbow Studios – the talent behind the original Motocross Madness games and the MX vs. ATV games for THQ. This left a pretty big hole in the extreme sports category – alongside snowboarding – where the global supply of ‘ramping up hills’ and ‘pulling off gnarly stunts over and over’ was cut off to gamers entirely. After all this, an interesting question arises: if I never loved this genre, why am I giving it a shot now? Because Motocross Madness is pretty damn fun.

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Roberts Space Industries Shows Off Character Animation

Posted by: on April 9, 2013 at 10:09 pm
Roberts Space Industries Shows Off Character Animation

Lunge 2…3…4…

I wrote an article yesterday in which I discussed the customization issues which have plagued MMO games since their early days and have only gotten worse over the years. Another prevalent issue in MMOs – and indeed, in games in general – has been character animation. I have always found that the characters were either animated in a very unnatural fashion or had oddly disproportionate parts, like a male character who has big biceps, bowling ball shoulders and forearms like toothpicks or no big forearms, no neck and tiny little biceps.

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