Adam Sessler’s Roundtable Discussion With ‘X-COM’ And ‘XCOM’ Creators Is Must-See
XCOM’s Solomon, X-COM’s Gallop, Rev3’s Sessler. Here we go.
During last week’s GDC, Revision3’s Adam Sessler got to sit down with two pretty notable figures in gaming. Jake Solomon, the director/producer of last year’s really good XCOM: Enemy Unknown got to sit down next to Julian Gallop, co-creator of the original X-COM: UFO Defense twenty years ago. For both Solomon and myself, the thought of being next to the creator of our favorite game of all time was a pretty elevating experience.
Starbreeze Says “Games Are Too Long”, They’re Kinda Right
Syndicate wasn’t long by any stretch of the imagination.
After the commercial failure of Syndicate, a game I enjoyed, it seems fitting that Starbreeze is taking on a whole new direction with Brothers: A Tale Of Two Brothers. In an interview with PC Gamer, one you should read, Filmmaker Josef Fares, who’s working with the developer to create the game, delivers a battery of opinions about the industry (like how motion controllers like the Kinect and Move “are bullshit”), but the one that struck me was about how games are being padded for length, something I can definitely agree with.
Check Out This Amazing New ‘Star Citizen’ Concept Art
Ahh, New York. I wonder if Ray’s is still open. I could use a slice!
I’ve written about Star Citizen a few times in the past couple months and every time the opportunity presents itself, I also get more and more excited about what’s coming up. Star Citizen is the upcoming space-sim/MMO/private server/single-player hybrid from Chris Roberts’ Cloud Imperium Games which, at least in my mind, promises to shake the gaming world up quite a bit by offering – get this – fun stuff for players to do!
Well, the guys over at Roberts Space Industries have been hard at work on some concept art for the upcoming game and I have some of it here to share with all of you. Check it!
‘The Last Of Us’ Extended Red Band Trailer Finally Arrives On YouTube [VIDEO]
I think that guy is looking for them.
With every new video of The Last of Us I see, I’m tempted more and more to pick up a PlayStation 3 just so I can play it. This latest teaser for The Last of Us debuted exclusively on Amazon yesterday, but is finally available on YouTube in HD. Read the rest of this article…
‘Thief’ Announcement Trailer Arrives, Steals 70 Seconds Of Your Time
Oh yes, I love that wordmark.
Square-Enix had intended to bring the trailer for their reboot of stealth-genre favorite Thief tomorrow, but we’ll let it slide. We got excited when the game was finally unveiled last month and now that we have some motion to match the notion, we’re even moreso.
Game Developer Chris Hecker Uses PlayStation 4 Unveil To Criticize Gaming Industry
It’s like the old stuff, but new.
Chris Hecker is no stranger to controversy. During his stint at Maxis, he called the Wii “two GameCubes duct-taped together” and “a piece of shit”. This year, he decided to use his five minutes to rant at the Game Developers Conference about the present and future of gaming, using various clips from Sony’s PlayStation 4 unveiling to prove his point. Hecker is no great editor, but his point becomes clear pretty quick.
‘SimCity’ Still Broken: Mega-City Built With No Power, Water, Or Sewage, Sims Okay With That
It looks kinda like Kowloon City, doesn’t it?
It seems we can’t go a week without some deep-cutting example of SimCity‘s broken design makes its way across the internet. The game I wanted to be the best of the year comes to another turn as reddit user Photism creates a megalopolis of 1.8 million Sims – yes, that many – that don’t have access to any amenities, jobs, or utilities. Great.
StarCraft 2: Heart Of The Swarm (PC) Campaign Review: Falling Out Of Love With Blades
“Yo girl, did you want to like, I don’t know, hang out sometime?”
As of this moment, it’s been three weeks since I installed Heart of the Swarm, the Zerg-themed first expansion to 2010’s StarCraft 2. I had intended to beat it within a week and report my findings, but that just didn’t materialize. Just an hour ago, I opened the game to start my final jaunt toward completing the campaign. I left off with a mission called “Domination” in which the newly re-mutated Kerrigan seeks to regather the Zerg swarm on the fiery world of Char. To do this, she must topple a brood mother holdout named Zagara that’s keeping a chunk of the swarm to herself. But as the mission started, and I was once again greeted with the task of building a base to topple Zagara and complete a variety of secondary missions, I decided I just couldn’t handle it anymore. Not one more time. So I quit.
BioShock Infinite (PC/Xbox 360) Staff Review: A Sky Full Of Dreams
It looks like the pile of gold IGN gave up to get this exclusive paid off.
The release of BioShock Infinite was a big event around the FEZ Palace. After a long, five year wait since the debut of the original game (which isn’t to badmouth BioShock 2), it’s a rush to finally see Ken Levine’s new idealistic shooter land in our laps. As such, we’ve decided to do something new and give a staff review of the game. Cody and I sat down for a discussion on BioShock Infinite and wound up with a mutual score. The following review is the result in a chat-style format. We’ve also marked out spoilers, like this one, which is actually safe: they should only be read if you’ve beat the game.
Bioware Creative Director Makes Excuses For SWTOR
Bioware…really? Really? Really? *sigh*
Lots of things happened at GDC this year. Developers and publishers got in front of tons of other developers, publishers along with twelve tons of journalists and spoke about the projects they’ve been working on, their previous work and new technical challenges they’ve faced.
Then, James Ohlen, Creative Director for BioWare, got up in front of everyone and proceeded to suck at sucking.


