‘Hearthstone’: Blizzard’s New Epic Reveal Is… A Free Card Game?

Posted by: on March 22, 2013 at 9:06 am
‘Hearthstone’: Blizzard’s New Epic Reveal Is… A Free Card Game?

Motion comics galore!

Blizzard, you may win me over. While the other nerds in high school were playing Magic: The Gathering in the cafeteria, I was reading PC Gamer. I never had an ‘in’, and none of my friends did, either. So when Blizzard announced their newest game, Hearthstone: Heroes of Warcraft, would be a relatively modest card game, I immediately deflected. But y’know what? I’ll give it a shot.

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Chris Avellone To Join ‘Torment: Tides of Numenera’ Team If Kickstarter Hits $3.5M

Posted by: on March 22, 2013 at 8:42 am
Chris Avellone To Join ‘Torment: Tides of Numenera’ Team If Kickstarter Hits $3.5M

The original Planescape: Torment is a classic I still haven’t gotten my hands on.

After inXile blew through their Kickstarter goal for their latest game project, Torment: Tides of Numenera, it came time to set up stretch goals. I mean, seriously, once your game blows through its substantial million dollar goal in record time (well, record time before that Veronica Mars thing happened), you’ve got to aim a little higher. Enter well-known designer Chris Avellone.

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‘Reef Shot’ Review: Shy Of SCUBA Perfection

Posted by: on March 21, 2013 at 11:15 pm
‘Reef Shot’ Review: Shy Of SCUBA Perfection

SCUBA diving meets computer games. Interesting.

A few days ago, I was contacted by the PR folks who are handling a new game called Reef Shot, created by Polish studio Nano Games. They asked me if I’d like to check it out for review and, since I’m a SCUBA diver, I thought it would be a fun way to spend some time, so they fired me off a copy to mess around with.

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‘BioShock Infinite’s First Review Is In: IGN Gives It A 9.4

Posted by: on March 21, 2013 at 9:05 pm
‘BioShock Infinite’s First Review Is In: IGN Gives It A 9.4

It looks like the pile of gold IGN gave up to get this exclusive paid off.

IGN’s released their review of BioShock Infinite and the verdict is an incredibly positive 9.4. Because of course. While everyone else is going to have to wait an extra few days to tell the world how awe-inspiring and revolutionary the game is, IGN gets to tell you now, leading the Metacritic rush.

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Third-Grade Girl Creates Kickstarter To Go To RPG Camp, Make Role-Playing Game

Posted by: on March 21, 2013 at 4:31 pm
Third-Grade Girl Creates Kickstarter To Go To RPG Camp, Make Role-Playing Game

Awww, why not?

When your nine-year old daughter tells you they want to make an RPG, do you tell them no? When that nine-year old girl comes to Kickstarter with a request to pay for her RPG-creating summer camp, do you tell her no? The only solution here is to help little Mackenzie Wilson fulfill her dreams of beating up her mean brothers.

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Giana Sisters: Twisted Dreams (XBLA) Review: A Beautiful, Fun Romp That’s A Little On The Shallow Side [VIDEO]

Posted by: on March 21, 2013 at 2:38 pm
Giana Sisters: Twisted Dreams (XBLA) Review: A Beautiful, Fun Romp That’s A Little On The Shallow Side [VIDEO]

It’s time for N to play some Giana Sisters. Poorly.

I have to say that having been on a diet of strategy games lately, playing a bright and colorful platformer like Giana Sisters: Twisted Dreams was a welcome change of pace from the moment the main menu began to animate. While it’s not going to change your mind about modern platformers, there’s plenty of beautiful game here to take in.

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Xbox Gaming To An Extreme, From Halo To Dai Senryaku, A Tour Through My Big Old Collection

Posted by: on March 21, 2013 at 8:44 am
Xbox Gaming To An Extreme, From Halo To Dai Senryaku, A Tour Through My Big Old Collection

…and then I slept atop my nest of original Xbox games and felt the spirit of J Allard enter me.

Guys, in the early aughts, I was an Xbox fanboy with a lot of disposable income. The console only existed on this earth for four years, but I ended up collecting about twice as many games on it as I did on my Xbox 360 in half the time. Tha’ts not to say they were all winners by any means, but it was a physically imposing collection of games that I had to manage and ultimately traded out for cash. Never again will I grow a collection that large, at least in a physical format, so let’s see what the haul was like.

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‘SimCity 4’ Reminds Us Why The Series Needed To Change

Posted by: on March 20, 2013 at 5:11 pm
‘SimCity 4’ Reminds Us Why The Series Needed To Change

It’s so peaceful from up here.

As a mea culpa for SimCity‘s disastrous debut, Electronic Arts offered a number of free titles as compensation. Reading other SimCity reviews, I caught on to a kind of collective fondness for the last game in the series, SimCity 4, which debuted ten years ago. Of course, that reminded me that it had been about that long since I’d purchased the game with its bundled Rush Hour expansion, played it for a handful of hours, and then stuffed it back into its double-wide box, never to play it again. I felt that maybe I had short-changed the game all those years ago, a strange thing since I loved 2000 and enjoyed 3000 nearly as much, but for the price of free, I was curious whether my opinion would change after so long, after I’d experienced so much.

Nope.

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‘Papers, Please’ Is An Incredibly Fun Exercise In Interactive Banality

Posted by: on March 20, 2013 at 1:21 pm
‘Papers, Please’ Is An Incredibly Fun Exercise In Interactive Banality

Come back when your passport isn’t expired!

Is it weird to say that I’ve been more eager to return to Papers, Please than any other game I’ve played in the past few months? It’s 1982 in a fictional country beyond the Iron Curtain and you’ve just received the incredible opportunity to be plucked from your village to serve an immigration inspector. With the dollars you’ll earn, you’ll be able to help your family survive the brutal winter. With some primitive tools and a keen sense of observation, it’s your job to make sure that the right people make it back into your country and the bad ones stay out.

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Richard Garriott Is Spot On When He Says Most Game Designers “Just Really Suck” These Days

Posted by: on March 20, 2013 at 10:39 am
Richard Garriott Is Spot On When He Says Most Game Designers “Just Really Suck” These Days

Ground Control to Major… Richard…

If he weren’t so busy peddling his new Kickstarter campaign for Shroud of the Avatar, a romp that harkens back to his golden era, you’d be forgiven for not knowing who Richard Garriott is. A recent space tourist and arguably the creator of the computer RPG with the Ultima series, Garriott’s been pretty quiet on the games front since he left EA, Origin – the company he founded – and Ultima over a decade ago. His only major title in the interim was Tabula Rasa, an ambitious, but unwieldy MMO that served as a crown jewel in NCSoft’s Korean MMO invasion of America. It was shut down within a year and a half. So why is this Garriott guy talking so much smack about game designers? Because, well, he’s right.

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