Petroglyph Cancels ‘Victory’ Kickstarter, Should Other Developers Follow?

Posted by: on March 18, 2013 at 8:32 am
Petroglyph Cancels ‘Victory’ Kickstarter, Should Other Developers Follow?

…except not.

This past Friday, Petroglyph Studios – known for being most of the former Westwood Studios guys who created Command & Conquer some twenty years ago – canceled their Kickstarter for their game Victory. Petroglyph, like so many small developers these days, has been seeking creative and financial independence through crowdsourcing and their WWII-themed RTS/MOBA Victory was their key to the kingdom, but with twenty-six days remaining, the effort was stopped.

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GamePocalypse 2013 Kicks Off For Charity!

Posted by: on March 15, 2013 at 11:55 pm
GamePocalypse 2013 Kicks Off For Charity!

Get your charitable on!

If you’ll remember, a few weeks ago we reported about an amazing gaming event which is being held to benefit the Wounded Warrior Project and give something back to the vets who have given so much for us. Well, the time has come and the GamePocalypse 2013 charity event is underway with live streaming, giveaways, raffles, events and all kinds of stuff.

Read on for more details.

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SimCity (PC) Review: An Uncomfortable Reboot [UPDATED]

Posted by: on March 15, 2013 at 3:52 pm
SimCity (PC) Review: An Uncomfortable Reboot [UPDATED]

Once you plop down an Expo Center, your money issues are over.

NOTE: This review originally ran on March 7th, but to reflect the stabilization of Maxis’s servers, the review and score have been updated.

SimCity is a game I’ve long dreamt of. In 1998, a screenshot of a fully 3D SimCity game leaked out, featuring individual Sims driving in individual cars while bank robbers got into gunfights with the police. It was crude-looking, but it was a very exciting promise at best, one that would take Maxis another fifteen years to fulfill. There’s a reason why many contemporary journalists reflect so fondly on the twenty year-old SimCity 2000: it’s the last game in the franchise that brought new ideas to the table and pulled them off successfully. SimCity‘s problem is that it’s still ahead of its time. Having waited so long, would we have died to wait another five years for a perfect game? Is this sample of the future worth it?

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Maxis’s Lucy Bradshaw Provides “Straight Answers”, Doesn’t Explain Why ‘SimCity’ Isn’t Offline

Posted by: on March 15, 2013 at 2:00 pm
Maxis’s Lucy Bradshaw Provides “Straight Answers”, Doesn’t Explain Why ‘SimCity’ Isn’t Offline

“Impossible.” – Maxis

Lucy, no one’s asking you to fall on your sword in a response about the always-on DRM mess that your parent company forced you into for that SimCity game you guys did. It’s okay, there’s no hard feelings, we know where the blame lies, but c’mon now, let’s not pretend we haven’t seen the evidence that a different, far less controversial game lies just under the covers. Let’s take a look at your response, an interesting piece of literature that appears to have been quadruple-checked, note by note.

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Electronic Arts Releases Infographic For ‘Real Racing 3’, Fails To Include Any Dollar Amounts

Posted by: on March 15, 2013 at 1:13 pm
Electronic Arts Releases Infographic For ‘Real Racing 3’, Fails To Include Any Dollar Amounts

That’ll be $5 to look at this screenshot. Seriously, start writing that check.

Today, Electronic Arts was more than celebratory of its new-ish racing game, Real Racing 3, and all the attention it’s been getting. People have been racing a lot of races and odometering a lot of miles, so to highlight these victories, they released an infographic. The game is a freemium title, a pernicious one at that, in which virtually every facet is monetized. We’re experienced with these ‘insert coin to play game’ mobile games and we’re definitely experienced with EA’s efforts to bring them to life, but we’re wondering why EA isn’t talking dollars. Y’know, the thing the game is built on.

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A Sorta-SFW Half-Hour With ‘Scarlet Blade’, The “Premier” “Adult” MMO

Posted by: on March 15, 2013 at 12:25 pm
A Sorta-SFW Half-Hour With ‘Scarlet Blade’, The “Premier” “Adult” MMO

There actually isnt any nudity in this game, I just put those Rasputin pasties up to taunt you.

I’m not sure how it happened. I was just looking at that gaming site (and it was a gaming site) and they had the adds for this game, advertised as the “Premier Adult MMO”. Unlike a sex shop or porn store, which I’ve obviously never been in, I could keep the duster and large hat in the closet in my goal of acquiring this rare form of titillation. What followed was a lengthy install and a half-hour in the sci-fi land of busty women.

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‘Saints Row IV’ Debuts, Looks A Lot Like That Last Game [VIDEO]

Posted by: on March 15, 2013 at 8:21 am
‘Saints Row IV’ Debuts, Looks A Lot Like That Last Game [VIDEO]

You are now the President of the United States? Oh my!

I’m a Volition fan, I want them to win all the time. When THQ bubbled away like a desperate wicked witch, I was happy to see the Saints Row and Red Faction developer go to Dead Island publisher Deep Silver. While still attached to their former owner, THQ’s newly-installed President Jason Rubin told the studio to stop working on their Enter the Dominatrix DLC and start working on a full game. The results? Well, a game that looks a lot like The Third.

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Because, Y’know, I Guess: Minecraft XBLA Going To Retail In April

Posted by: on March 14, 2013 at 3:09 pm
Because, Y’know, I Guess: Minecraft XBLA Going To Retail In April

Yeah, here it is, so you can buy it. In a store.

I understand the importance of addressing the last mile of video gamers. You may know a few: the ones who can’t or don’t want internet access, the ones with inattentive parents, the people who simply can’t pay to pull down a Minecraft download from the cloud. Well, Microsoft won’t leave them hanging.

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Nvidia: Sony Couldn’t Pay Us Enough To Be In the PlayStation 4

Posted by: on March 14, 2013 at 11:42 am
Nvidia: Sony Couldn’t Pay Us Enough To Be In the PlayStation 4

Visuals (not) powered by Nvidia.

Maybe it says a lot about where chip titans Nvidia and AMD lie these days, but the former told Gamespot that working on the PlayStation 4 wasn’t worth what little money they were going to get out of it. The eye-candy hardware designer has been involved in two consoles in the past decade, the original Xbox and the PlayStation 3, and seems to have no interest in doing it again, leaving the field wide open for AMD to take over these duties, perhaps for all three consoles.

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You Mad, Bro? ‘Red Orchestra 2’ Developer Says That ‘Call Of Duty’ Has Ruined Gamers

Posted by: on March 14, 2013 at 9:42 am
You Mad, Bro? ‘Red Orchestra 2’ Developer Says That ‘Call Of Duty’ Has Ruined Gamers

Your game is just too hardcore, Tripwire!

I really do understand where John Gibson is coming from. As President of Tripwire Interactive, which formed out of creating Red Orchestra, an early mod that won Epic’s “Make Something Unreal” contest from a few years back, Gibson has a unique perspective on where first-person shooters were and are now. He’s also not happy that Call of Duty‘s come and set gamers’ expectations so low with gameplay that exchanges skill-building for instant rewards.

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