‘Star Citizen’: What’s In Store With The New Stretch Goals?

Posted by: on July 11, 2013 at 9:14 am
‘Star Citizen’: What’s In Store With The New Stretch Goals?

Every day, the pool gets bigger and the rewards get better!

The crowdfunding run for Chris Roberts’ upcoming Star Citizen is by far the most impressive the world has ever seen. From the Kickstarter campaign that raised over $2 million, Chris went on to private crowdfunding in hopes of raising enough money to be able to release his game without the help of not just publishers, but private investors, a feat he says will require Cloud Imperium Games to raise $20 million.

In exchange for the generosity of his customers, Chris has regularly expanded the scope of the finished game. So what’s being offered now?

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‘Grand Theft Auto V’s Gameplay Trailer Is Finally Here

Posted by: on July 9, 2013 at 10:54 pm
‘Grand Theft Auto V’s Gameplay Trailer Is Finally Here

Dat Trailer

Rockstar Games released the first gameplay trailer for GTAV today which, in my opinion, looks crazy sick. As the opening narration states:

With Grand Theft Auto 5, Rockstar have tried to reimagine the open world game in a number of ways…

Of course, they then go on to show us all about it.

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PlayStation 4 and Xbox One Console Exclusives: How Do They Stack Up?

Posted by: on July 9, 2013 at 7:55 am
PlayStation 4 and Xbox One Console Exclusives: How Do They Stack Up?

Look at them looking at each other.

It’s pretty interesting to see the split of the different genre games coming exclusively to each platform. The PS4 will have a lot of MMO, PC style games while the Xbox One seems to have more of a mix. Read the rest of this article…

‘Star Citizen’s Economy: A Few Words From Chris Roberts (VIDEO)

Posted by: on July 5, 2013 at 6:50 pm
‘Star Citizen’s Economy: A Few Words From Chris Roberts (VIDEO)

Hi ho, hi ho, to shoot some guys I go…

The story of Star Citizen is getting more and more in-depth every time we turn around. More ships and systems are being added, more informati0n about the story is being released and it seems like every day we’re learning more about what to expect when one of the most highly anticipated games in memory finally drops in 2014.

So what can we expect from the economy in the Star Citizen universe?

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‘ARMA 3’ Wasteland Servers – The Good, The Bad And The Ugly

Posted by: on July 3, 2013 at 11:23 pm
‘ARMA 3’ Wasteland Servers – The Good, The Bad And The Ugly

Post Apocalyptic Livin’ At Its Finest!

One of the most popular play modes in ARMA 2 was Wasteland. In this game mode, players are cast into a post-apocalyptic world (the kind of apocalypse is unclear) where they vie for resources and territory as survivors. There are three teams: OpFor, BluFor and Independent and the teams kill each other (and sometimes themselves) any time they come into contact with one another.

Now it’s available for ARMA 3.

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Double Fine’s ‘Broken Age’ Proves Kickstarter May Still Be Too Small To Fund Games

Posted by: on July 3, 2013 at 2:44 pm
Double Fine’s ‘Broken Age’ Proves Kickstarter May Still Be Too Small To Fund Games

Obsidian asked for a million dollars for Project Eternity. Thankfully, they got four.

When Tim Schafer went before potential backers and announced how much their proposed Double Fine Adventure would cost, he delivered the $300,000 game ask (with a $100,000 documentary ask) in a kind of apologetic tone – although with a note that it was still a small amount to fund a game. Months later, after the campaign raised more than ten times that amount, Schafer admitted that a $200,000-$300,000 game would’ve been something closer to a Flash game than something you’d buy for your console or on Steam. When I got the Kickstarter update last night from Tim and the Double Fine crew that in expanding their $300,000 game to a $3 million game, they aimed too high, it reminded me of a story I’d written last September wondering much the same thing that was rolling through my head right then: are people too optimistic in asking for such small amounts to make their games?

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‘Saints Row IV’ Preview: A Bigger Scope Leads To A (Kinda) Different Game

Posted by: on July 3, 2013 at 9:00 am
‘Saints Row IV’ Preview: A Bigger Scope Leads To A (Kinda) Different Game

ZZZOOOOOOOOOOOMMMM!

I got to sit down with Saints Row IV at E3 a few weeks back, but let’s face it: half an hour with an open-world game, much less a Saints Row game, isn’t much of a preview. Now in the quiet hamlet of our sunny Phoenix, far from the pressure of appointment windows and crammed exhibition halls, Deep Silver let me play with a far more extended version of that E3 demo to really get a feel on how this game is so much different than its predecessors.

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Rockstar Answers Questions About ‘Grand Theft Auto V’ But No Word On Next-Gen and PC Releases

Posted by: on July 2, 2013 at 8:25 pm
Rockstar Answers Questions About ‘Grand Theft Auto V’ But No Word On Next-Gen and PC Releases

Breakin’ the law!

The much-anticipated Grand Theft Auto V releases September 17th for Xbox 360 and PlayStation 3 and there hasn’t been much from Rockstar except for screenshots. The biggest question that’s still on everyone’s mind is will there be next-gen and PC releases? Read the rest of this article…

Monoprice Mechanical Gaming Keyboard Review

Posted by: on July 1, 2013 at 8:27 pm
Monoprice Mechanical Gaming Keyboard Review

Solid as a brick

Let’s face it; Mechanical keyboards give us something we all crave – the tactile sensation and amazing key-smashing sound of something that was built to take abuse… and lots of it. The problem is that lately it is nigh impossible to find a decent mechanical keyboard – one that won’t fall apart the first time you beat the shit out of it in a fit of nerd rage after someone kills you, teabags you and then spams “BOOM, HEADSHOT BITCH!!!” into the chat – for less than the price of a used car. If a keyboard can’t handle the occasional hammer fist or head butt, it’s really not worth any price you pay for it, but even if it can, it’s not worth it if you have to hock your woman’s engagement ring to buy it.

Enter the Monoprice mechanical gaming keyboard; The same type of keyboard you’d buy at many places for upwards of $200 but with a modest price tag of $66.

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Don Mattrick, 30 Years Ago, As A Game Developer Youth With A Sports Car

Posted by: on July 1, 2013 at 2:33 pm
Don Mattrick, 30 Years Ago, As A Game Developer Youth With A Sports Car

Oh Don, you sly devil!

Because we’re celebrating Don Mattrick’s departure to Zynga today, I decided to dig down the rabbit hole because I’d always wondered where a guy like Mattrick comes from. In 1983, game developers Don Mattrick and Jeff Sember of Distinctive Software, Inc. went on CBC’s Front Page Challenge to explain their trade as Canada’s first video game developers. The panelists’ inquiries reveal a strange, naive era in which video games are still rare things to be dissected and understood. Let’s take a deeper dive, shall we?

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