EA Announces ‘The Sims 4’ Announcement, Game Out 2014
I kinda want a Sims crystal.
Who announces an announcement? People! People do! Well, this is par for the Electronic Arts game, so I guess it makes sense. We won’t know anything about the game until this afternoon, although I may exhaust all of my interest reporting about The Sims 4 by the time I finish this post. Read the rest of this article…
Lucid Games Teases Us With ‘Project Gotham Racing 5’ Unveil For Next Xbox
This, but nine years later.
Has it been over a month and a half since some forum research lead us to believe that Lucid Games was working on a Project Gotham Racing game for the next Xbox? It sure has! Now the studio is stating that they have a ‘mid-May’ announcement to make and there’s only one possible thing it could be or the world will self-destruct.
Mozilla Teams Up With Epic Games to Make Unreal Engine 3 Browser-Friendly
It’s natural that once you create a technology, the next step is to minimize it to a fine point. This would be my guess anyway. Graphics engines like Epic’s Unreal Engine 3 continue to iterate every year or two, leaving us all curious what will be pulled out of their metaphorical technology hat next. Read the rest of this article…
‘Shadow Of The Eternals’ Is A Spiritual Successor To ‘Eternal Darkness’, IGN Reveals Cheesily
Yeah, that looks like something from Eternal Darkness, all right.
First off, it’s really kinda cheesy how IGN is presenting this. Sure, I remember the old days of PC Gamer where the back page would hint at some great exclusive coming the following month, but releasing an exclusive teaser trailer for Shadows of the Eternals on Friday and promising the goods on Monday is straight out of the marketing farm, not the journalism den. At any rate, this proposed ‘inspired by’ from Precursor Games, whom I assume are a lot of former Silicon Knights employees based on their Too Human-inspired logo. The thing is, with how badly that company went down the drain, should we be excited that Denis Dyack is still on board?
The Stinky Footboard For PC Gamers Is Real; Wait, What?
It doesn’t look very stinky?
One of the coolest aspects of PC gaming is that you can kinda do anything you want on the platform. Before games got mouselook working proper, a joystick was still a fixture on three desks in my house. Take crazy peripherals and add in some crowd-funding and what do you get? Something like the Stinky Footboard, of course.
Is The ‘Aliens: Colonial Marines’ Lawsuit Against Gearbox “Frivolous”? Yep.
The game was a disaster, I don’t need to defend it.
In case you haven’t heard, Gearbox and Sega are being sued by a disheartened fan that believes that early footage of Aliens: Colonial Marines was misleading. Yesterday, Gearbox stepped out to say that the lawsuit was “frivolous”. I don’t need to defend Gearbox or their game, but they’re absolutely right; a Gearbox loss in this case could establish some pretty terrible legal precedent for the gaming industry. Read the rest of this article…
Let’s Help Cloud Imperium Games (‘Star Citizen’/’Squadron 42’) Build A MoCap Studio!
Almost there!
So, here’s the deal. Chris Roberts helms Cloud Imperium Games, the makers of Star Citizen / Squadron 42 and is looking for some extra loot so they can build their own motion capture studio. To do that, they’re asking for the public’s help in making this thing happen. So why don’t we all chip in a few bucks and make that situation work out?
StarDrive (PC) Review: Swing And A Galactic Miss
The few moments where StarDrive shines, it really shines.
When I was in college, I took the few dollars I had to take a tram down to Denver’s 16th Street Mall and buy Master of Orion 3. It had been a decade since the original game released and my thirst for a suitable replacement for the game that started it all had not been quenched by its dull-looking, detail-oriented sequel. I took that rusty-colored box home and I struggled with it for hours. Unlike its predecessors, MOO3‘s learning curve was unforgiving and I blamed myself for “not getting it”. But one only needs to keep “not getting it” so many times before it’s obviously a game issue. As I mentioned in my review for the bland Endless Space last year, developers are trying to pay tribute to the genre by making games that try way too hard to cram in as many details as possible and, minus the budget, lack the showmanship to compensate for it. This has lead to the continuing march of space-based 4X games that appeal to the hardest of core and totally ignore the approachable charm that made this genre so great. Sadly, StarDrive is the latest link to this terrible chain.
How Much Does GOG/Steam Take From Game Sales?
How much money does Phil Fish get when you buy Fez? It’s something like $.30 on every dollar. But…
With the recent release of 2D/3D platformer Fez on GOG and Steam, creator Phil Fish is telling you to not buy it on GOG or Steam. Wait. Hang on. Instead, he wants you to buy it directly from his site via the Humble Store. Why? What is this madness? Royalties, man. But how do his numbers stack up?
Peter Molyneux’s ‘Curiosity’ Finally Winding Down, Its “Life-Changing” Secret Soon Revealed
It’s a lot smaller than this now.
While it was really only designed for some temporary pleasure – about six months’ worth – 22 Cans’ Curiosity won my heart. Sure, tapping on bricks, a lot of bricks, is kinda boring and actually a pain on smaller screens, but ultimately millions of people downloaded it and tapped away layer after layer, hoping to be the one to have access to its deep secret.


