‘Forza Horizon’s New “1000 Club” Is Must-Have DLC That’s Free And… Controversial?

Posted by: on April 16, 2013 at 4:38 pm
‘Forza Horizon’s New “1000 Club” Is Must-Have DLC That’s Free And… Controversial?

People like to name their cars, can you blame them? This is Fluffy.

I’ve said it before, but I love Forza Horizon. If I weren’t obligated to work, live, eat, use the restroom, and other games, I might never stop playing it. Today made the fight even worse as Turn 10 and Playground Games just dropped some epic free DLC that introduces the “1000 Club”, which is literally a thousand new challenges. Of course, you can’t give away DLC like that without someone complaining.

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‘Defiance’ MMO Not Faring Well As Trion Worlds Unveils Low Gamer Turnout

Posted by: on April 16, 2013 at 1:23 pm
‘Defiance’ MMO Not Faring Well As Trion Worlds Unveils Low Gamer Turnout

Did you buy Defiance? Probably not.

When you think about it, six million hours of gameplay sure sounds like a lot of time. That’s the figure announced by Syfy and Trion Worlds in a joint press release (that I’ve included below) on how many gameplay hours had been invested into Defiance, the game half of the multimedia hybrid that’s also a show on the aforementioned network, but when you break it down, it doesn’t really seem like much.

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New ‘Gears Of War’, ‘God Of War’ Sequels Sell Poorly, Highlight Lame Duck Year In Console Gaming

Posted by: on April 16, 2013 at 9:05 am
New ‘Gears Of War’, ‘God Of War’ Sequels Sell Poorly, Highlight Lame Duck Year In Console Gaming

‘Judgment’ just wasn’t enough.

According to Cowen & Company, the latest installments of Microsoft and Sony’s biggest franchises failed to impress. Selling less than a quarter and a third of their last games respectively, Gears of War Judgment and God of War: Ascension seem to highlight a low-ball commitment from the two platform holders to their current generation of consoles as new consoles loom over the holiday end of the calendar-something they must’ve learned from Nintendo.

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VEGA Conflict (PC) Preview: The Ultimate Space MOMCOT

Posted by: on April 15, 2013 at 12:59 pm
VEGA Conflict (PC) Preview: The Ultimate Space MOMCOT

Yeah, I’m about to knock off this transport of Zynthium. Watcha gonna do about it?

The bright spot of any MOMCOT is that it’s the ultimate part-time game. You can pick it up for five minutes every few hours and be done with it. Sure, it’s more efficient to fall into a regular schedule of farming/mining/harvesting your food/crops/minerals, but you can have a sincere ‘friends with benefits’ relationship with a MOMCOT. VEGA Conflict, now in beta, is a space-based MOMCOT that dares to defy convention, if only ever slightly, to capture my interest. Frankly, I love me some space games, so after a few days with VEGA, I’m happy to give my report.

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‘Rise Of The Triad’s Multiplayer Is Really Fast And Crazy, You Guys

Posted by: on April 15, 2013 at 10:30 am
‘Rise Of The Triad’s Multiplayer Is Really Fast And Crazy, You Guys

OMGFZFFZGHGHZGZZZZ!!!!

It’s just not Monday morning until Evolve PR’s Tom sends us a clever/snarky/incredibly witty e-mail for one of his games. Today’s nugget? A full eighteen minutes of Rise of the Triad’s multiplayer, which goes so fast I might need some Dramamine. It might also be too late…

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‘DayZ’ Creator Off To Scale Mount Everest, Likely Due To Lack Of Zombies

Posted by: on April 15, 2013 at 9:46 am
‘DayZ’ Creator Off To Scale Mount Everest, Likely Due To Lack Of Zombies

The most badass vacation ever? Yeah.

Okay, it’s not quite a vacation, but while DayZ‘s Dean Hall is out on sabbatical, he’s going to be scaling the world’s tallest mountain; a feat of herculean effort. I guess he’s supposed to be working on a standalone version of that game he’s known for, but hey, why not take advantage of a massive pile of rocks while you can?

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There Is A God: ‘SimCity Social’ Closing

Posted by: on April 15, 2013 at 9:00 am
There Is A God: ‘SimCity Social’ Closing

From the fires of Hell, this game was born.

Bad mouth Maxis’ SimCity all you want, it’s clear that they had good intentions that simply couldn’t be exercised in reality. SimCity Social, however, is one of the most vicious MOMCOTs in circulation. People were actually playing this game by the millions, despite its blatantly pernicious nature, but that fell off in good time and Maxis now axing it and The Sims Social (among others) as Electronic Arts is almost giving up on Facebook games entirely.

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Oculus Rift Dev Makes ‘Mirror’s Edge’ VR Ready, Looks Terrifying

Posted by: on April 15, 2013 at 8:28 am
Oculus Rift Dev Makes ‘Mirror’s Edge’ VR Ready, Looks Terrifying

Get on all fours, scale along, don’t look at anything, just take a breath, you can do it.

One advantage of having Oculus Rift development kits in the wild is that people are actually creating stuff with them. Shocking, right? Cymatic Bruce is taking requests and his latest is DICE’s 2008 first-person runner Mirror’s Edge. The game was already a stomach-turner for some with its dizzying heights and all-too-real, free-running immersion, but when you add a real VR interface on top? Oh boy.

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Cubemen 2 (PC) Review: It’s Tower Defense, All Right

Posted by: on April 12, 2013 at 4:16 pm
Cubemen 2 (PC) Review: It’s Tower Defense, All Right

In the game’s Rescue mode, you protect your own trail of cubemen while fending off another.

Was there an original Cubemen? If so, it’d be hard for me to believe there was a version of Cubemen 2 that was somehow smaller in scope or equipped with less features than it is. That’s not too much of a dock against the game because when it comes to well-done tower defense action, you can’t really go wrong with Cubemen 2.

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USS Enterprise-D Rebuilt In ‘Minecraft’ at 1:6 Scale, Doesn’t Let Its Small Size Get In The Way

Posted by: on April 12, 2013 at 12:32 pm
USS Enterprise-D Rebuilt In ‘Minecraft’ at 1:6 Scale, Doesn’t Let Its Small Size Get In The Way

“That’s a negative, Worf!”

Star Trek’s Next Generation is my jam, but Minecraft is, too! What a conflict of interest! No longer! We now have a finished version of Picard’s Enterprise-D at one-sixth scale, wrapped in an elaborate texture pack to complete the illusion.

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