I Can’t Stop Playing Minecraft

Posted by: on March 27, 2012 at 4:12 pm
I Can’t Stop Playing Minecraft

All it takes is a mention, my mind fills with possibilities. Crazy structures, incredible palaces, wonderful towns to explore and lots of mining. Lots and lots of mining with little more to keep me going than the promise of rare or essential minerals to assemble my next project. Once I get the Minecraft bug, it’s like a maddening fever: intense, with an eventual cure. Right now, I got the fever, Minecraft fever, and I know I’m not alone.

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Draw Something Tips And Etiquette -or- How To Stop Sucking At Draw Something

Posted by: on March 25, 2012 at 4:41 pm
Draw Something Tips And Etiquette -or- How To Stop Sucking At Draw Something

With the rise of the mega-popular Draw Something, your best friend at FleshEatingZipper, me, wanted to help you out in your matches. What? You’re fine with continually losing your drawing streak with someone who’s supposed to be your best friend, uncovering deeply-seated communication issues you’ve secretly had for years? Relax kiddo, it’s just a game. Or is it? Well, don’t risk your friendships over it by following our simple tips and tricks!

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Angry Birds Space Arrives!… Is Definitely More Angry Birds!

Posted by: on March 22, 2012 at 1:05 pm
Angry Birds Space Arrives!… Is Definitely More Angry Birds!

Today marks the mammoth release of Angry Birds Space, the latest installment in the ubiquitous mobile gaming franchise. Space marks the first real twist in the physics-based puzzle formula as you’re no longer chucking said Angry Birds at ground-based targets, but rather a variety of ground and space-based pigs, all under the variable control of gravity.

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How BioWare Will End Mass Effect 3

Posted by: on March 22, 2012 at 12:53 pm
How BioWare Will End Mass Effect 3

Yesterday, BioWare officially became inundated into creating a new ending with additional closure. Thanks to social networking, major news publications and FleshEatingZipper, fans have been able to assume direct control of the developers and fix the cheapest ending in video game history. Now that we’ve all had a day to let it all sink in, what should we expect?

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Zynga Acquires OMGPOP for a Cool $200 Million

Posted by: on March 22, 2012 at 10:17 am
Zynga Acquires OMGPOP for a Cool $200 Million

Zynga, the mega company with games like Words with Friends and FarmVille, have made it official: they have bought OMGPOP, the makers behind the insanely popular Draw Something. It appears that Zynga is making a bid to be the only player in social gaming in the mobile space with their “….with Friends” family of games dominating the time of mobile users.

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From IGN to VOX Games: The Gaming Journalism Universe, In Picture Form

Posted by: on March 19, 2012 at 8:10 pm
From IGN to VOX Games: The Gaming Journalism Universe, In Picture Form

The recent Whiskey split has been the cap on what’s been an exciting batch of changes, mergers, and acquisitions within the gaming journalism space. But few people realize how deeply rooted some of these outlets are and how many others seem to have appeared from nowhere. The industry is moving and shifting so fast because the industry it’s based on is still relatively new as well. The oldest publication we have listed here is only a few years older than I am.

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5 Videos To Cheer You Up After Mass Effect 3’s Ending

Posted by: on March 19, 2012 at 2:38 pm
5 Videos To Cheer You Up After Mass Effect 3’s Ending

It seems as if the entire internet is all up in arms over Bioware’s decision to end the triliogy in such a disgraceful way. Who can blame them after many (including myself) spent nearly half a decade putting in hundreds of hours into a video game? If you just finished the campaign and still have tears streaming from your face, watch these videos and they’ll surely become your favorite therapeutic devices in the Citadel.

*This article contains spoilers!

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EA’s Origin Service To Offer Sega Games

Posted by: on March 14, 2012 at 11:04 pm
EA’s Origin Service To Offer Sega Games

Well, it seems that mega-star video game developer / publisher Sega will be adding its most popular PC titles to the catalog of games offered by EA’s “Origin” digital distribution system, making Origin’s game catalog about as extensive as the Library of Congress.

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The New SimCity: Electronic Arts Has A Lot To Prove

Posted by: on March 13, 2012 at 2:05 pm
The New SimCity: Electronic Arts Has A Lot To Prove

SimCity peaked early on. With the series’ graduation to an isometric perspective (something that made it instantly memorable) and tons more simulations running in parallel, it appears that Electronic Arts was content with merely refining the formula after SimCity 2000 released in 1993. It’s not that its successors were dreadful by any means (although history hasn’t been kind to SimCity Societies), it’s that they didn’t feel like they were trying to build a better city building game and move the genre forward, but merely make a better SimCity game. But with the recent announcement of a new title, one named simply ‘SimCity’, there’s a lot of hopes and doubts about how well Maxis (and EA) is going to handle what’s essentially a reboot of the franchise.

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‘Nexuiz’ Review – Remembering Shooters Past

Posted by: on March 12, 2012 at 8:51 am
‘Nexuiz’ Review – Remembering Shooters Past

This article was provided by our comic artist: Cody! NOTE: This review has been updated dramatically since originally posted.

What? Two games in one review? WHAT’S WRONG WITH YOU?

Before I jump into the review, I want to explain why I’m doing this, and why it seems odd that two very different games bare the same name. The initial game was created by two friends, Lee Vermeulen and Forest “LordHavoc” Hale; the game was based on Hale’s Darkplaces Engine, and was meant to be a multi-platform game, available to PC, Linux, and Mac users. In early 2005, the game would be released, free for download and play on the web, with nothing to be unlocked through any sort of micro-transaction system. The game continued to garner support and contributions from the community, releasing version 2.5 in October of 2009. In 2010, IllFonic announced that they would take up the flag to remake Nexuiz in CryEngine 3, and would be released on XBLA, PSN, and Steam, with help from Forest Hale. Lee Vermeulen would go on to work on Capsized.

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