From Tool To Limp Bizkit: A Tribute To Radio Rock (1999-2007)
Throw your hands up!
Oh, radio rock. What started with some music videos on MTV ended nearly a decade later when I got rid of my car and hearing many of these bands outside the fleeting context of the daily commute was a struggle. The melodies were simple, the hooks nearly primordial, the lyrics almost plain and lengths rarely exceeded four minutes, but for most of the aughts this was the soundtrack of my life. There are plenty of rock bands I was introduced to at the same time, like Powerman 5000, but since they never got airplay, they sadly didn’t get a slot here. Now it’s time to reflect on the good ol’ times, of that bittersweet era of my musical childhood…
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UFC 162: Anderson Silva Knocked Out For Being Cocky
This is what happens when you’re an arrogant prick.
I’ve never been a fan of Anderson Silva. Even since his days in PRIDE – the Japanese fighting organization that’s been used as a talent farm for the UFC on more than one occasion – I knew he wasn’t the kind of fighter I’d like to watch. Sure, he’s got power. Sure, he’s fast. Sure, it’s impressive to watch him dodge a dozen punches in a row. All of those things would be major attractions to me if it weren’t for the fact that the guy is incredibly full of himself.
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FEZ BRO SHO: Week #27, 2013 – Dasani Assault, Scientology, Casinos
Don’t get suckered into Dasani!
We’ve got the whole gang back in the building once more as we celebrate Kelly’s birthday! Up on the discussion tonight is how we got bullied into picking up free Dasani water, what it’s like to lose a ton of money super quick at the Poker table in an actual casino and Scientology, because Scientology be mad freaky, yo.
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‘Despicable Me 2’ Review: Good Enough for Children
This sequel to Universal’s surprise 2010 hit knows that it’s meant for children and sets out to please only that audience. It works. Bright, colorful, and well-acted, Despicable Me 2 boasts everything necessary to thrill young children. Parents may find themselves checking their cell phones, however. They’ll find none of the depth or heart contained in Pixar’s WALL-E or DreamWorks’ How to Train Your Dragon.
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‘Star Citizen’s Economy: A Few Words From Chris Roberts (VIDEO)
Hi ho, hi ho, to shoot some guys I go…
The story of Star Citizen is getting more and more in-depth every time we turn around. More ships and systems are being added, more informati0n about the story is being released and it seems like every day we’re learning more about what to expect when one of the most highly anticipated games in memory finally drops in 2014.
So what can we expect from the economy in the Star Citizen universe?
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‘The Lone Ranger’ Review: A Delightfully Demented Western
With his adaptation of The Lone Ranger, Gore Verbinski reboots a story no one really asked for, but he manages to accomplish his task with panache. Verbinski—one of the most pop culture literate directors currently working in Hollywood—appears to suffer from attention deficit disorder in the best possible sense. Never content to simply play in one genre, the filmmaker consistently attempts to cram as many influences into one film as he possibly can. It’s as if he believes this is the last movie he will ever make, and therefore, he intends to use this production to film all of the movies he’s ever wanted to make…all at once. The result is a delightfully demented Western that’s equal parts Spaghetti Western, horror movie, and slapstick comedy.
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‘ARMA 3’ Wasteland Servers – The Good, The Bad And The Ugly
Post Apocalyptic Livin’ At Its Finest!
One of the most popular play modes in ARMA 2 was Wasteland. In this game mode, players are cast into a post-apocalyptic world (the kind of apocalypse is unclear) where they vie for resources and territory as survivors. There are three teams: OpFor, BluFor and Independent and the teams kill each other (and sometimes themselves) any time they come into contact with one another.
Now it’s available for ARMA 3.
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Double Fine’s ‘Broken Age’ Proves Kickstarter May Still Be Too Small To Fund Games
Obsidian asked for a million dollars for Project Eternity. Thankfully, they got four.
When Tim Schafer went before potential backers and announced how much their proposed Double Fine Adventure would cost, he delivered the $300,000 game ask (with a $100,000 documentary ask) in a kind of apologetic tone – although with a note that it was still a small amount to fund a game. Months later, after the campaign raised more than ten times that amount, Schafer admitted that a $200,000-$300,000 game would’ve been something closer to a Flash game than something you’d buy for your console or on Steam. When I got the Kickstarter update last night from Tim and the Double Fine crew that in expanding their $300,000 game to a $3 million game, they aimed too high, it reminded me of a story I’d written last September wondering much the same thing that was rolling through my head right then: are people too optimistic in asking for such small amounts to make their games?
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‘Saints Row IV’ Preview: A Bigger Scope Leads To A (Kinda) Different Game
ZZZOOOOOOOOOOOMMMM!
I got to sit down with Saints Row IV at E3 a few weeks back, but let’s face it: half an hour with an open-world game, much less a Saints Row game, isn’t much of a preview. Now in the quiet hamlet of our sunny Phoenix, far from the pressure of appointment windows and crammed exhibition halls, Deep Silver let me play with a far more extended version of that E3 demo to really get a feel on how this game is so much different than its predecessors.
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Rockstar Answers Questions About ‘Grand Theft Auto V’ But No Word On Next-Gen and PC Releases
Breakin’ the law!
The much-anticipated Grand Theft Auto V releases September 17th for Xbox 360 and PlayStation 3 and there hasn’t been much from Rockstar except for screenshots. The biggest question that’s still on everyone’s mind is will there be next-gen and PC releases? Read the rest of this article…





