Gears of War: Judgement, March 19th, Pre-Order it Now!
You know what this is!
$5 to whomever correctly guesses the above screen shot. I’m just kidding, if you didn’t know that was Gears of War, then you shouldn’t be a gamer. Now that we’re on the subject of games and more specifically Gears of War, let’s talk about Gear of War: Judgment. You know, the prequel to the other games in the series and follows around Lt. Damon Baird and the Kilo squad. What am I telling you for, you already know and are pumped for it! Read the rest of this article…
Sony to Announce the PS4 February 20th with a Holiday Launch Date, Rumor Roundup
I can’t wait to see what’s next!
Yesterday Sony announced a press event on February 20th. The teaser shows off the button icons from the controller. We were hoping that we would see the next generation consoles from Sony and Microsoft last year even though we knew it was far fetched. We definitely know that this is the year for them both to be released especially after seeing this press event scheduled with “see the future” as the . Lets take a look at some of the facts and of course the rumors. Read the rest of this article…
Antichamber (PC) Review: What Is This, I Don’t Even…
GET OUT OF MY BRAIN.
It’s difficult to write about Antichamber, except to say that if you like puzzles and you’re fond of the first-person perspective, you should stop reading this and plunk down your digital dollars for the game on Steam right now. For the rest of us, let me spend a few words trying to win you over. Antichamber, the product of a single developer (Alexander Bruce), a lot of time, and plenty of love has a lot of shared skeleton with games like Portal or Fez (no relation), but it leaves a stark impression on you from the first moment you play it. You can’t shake it, it permeates your brain. You need to play Antichamber.
Can Warren Spector Make Great Games Again?
Is the magic gone, Mr. Spector?
The last time I got to shake hands with Warren Spector was almost ten years ago. He was on-stage at IGN’s booth at E3 explaining that what many perceived as flaws in Deus Ex: Invisible War, like the simplistic circular interface, were actually long part of the plan he had for the game. He would’ve even put them in the first game if he could. Warren was friendly, but it was obvious that after Invisible War’s mixed reception, he was on the defensive. We could relate, considering the pedigree of the original and how much of our opinion of Warren hinged on that series.
Just days ago, Disney Interactive, which has its own troubles, announced the closure of Junction Point Studios, which Spector had co-founded after leaving Ion Storm and Deus Ex. Unfortunately, the two Epic Mickey games the studio shipped also debuted to mixed reviews.
A free agent again, one has to wonder: will Warren need to keep playing defense forever?
EA Stops The Medal Of Honor Train, Reminds Us That It Was Our Fault It Failed
“YA CAN’T POLISH A TOID.”
Dear Peter Moore,
I’ve loved your bravado and showmanship all the way back through your Xbox days. You’re a lovable guy and, no offense to Don Mattrick, but I’d give up Don Mattrick to have you back at Microsoft. But please, don’t insult us. During an investor conference call today, you, now COO of Electronic Arts, confirmed that after completely blowing your second huge attempt at rebooting Medal of Honor in some desperate, hopeful tackle at Activision’s Call of Duty juggernaut, you’re just gonna stop trying. Then, as a kind of a slap on the ass, you suggested we rated it too low and probably hated it too much. Not us personally, but the plurality of gamers and media.
No, that’s not going to work.
Zynga Gets Worse: Rise Of Nations, Alpha Centauri Designer Brian Reynolds Leaves
He’s so happy!
Brian Reynolds is a name you’ve probably never heard of, but he’s easily one of the most important designers in the gaming industry. I even met him at E3 and asked him a question. I can’t remember the question or the answer, but it happened! Reynolds doesn’t quite get the attention that Molyneux or Miyamoto do, but his games are some of the finest to ever be crafted. When Civilization II is one of your first credits, you know you’re going places. Nearly four years ago, Brian was snapped up by Zynga after he left Big Huge Games, which was snapped up by 38 Studios (and we know how that went) and he went to work on Frontierville and Empires & Allies for Facebook. To pile on Zynga’s woes, he’s now leaving.
Sony Online Entertainment Announces Partnership With MLG
Major League Geeks…I mean, GAMING!
Ok, don’t get me wrong. I have mad love for the MLG, for everything they’re doing for the world of gaming. Major League Gaming is doing more to legitimize gaming and stop the persecution of gamers than just about anything else. The problem, to date, is that they haven’t really played anything that I, or most of the people I know, give a shit about.
Seems that is going to change.
Taking a Look At FireFall In All Its Bug Killing & Resource Mining Glory [VIDEO]
It seems like more and more MMO’s are trying to breathe life into the genre by bringing new ways to do battle, new ways to involve players with quests, and new ways to become social. With Guild Wars 2 giving us a bit of fresh air in the Fantasy MMO market, EVE Online continues to dominate space while trying to grow into the console territory, and Planetside 2 delivers a somewhat unprecedented sci-fi war-time simulater, it’s hard to redirect one’s attention to other games. Read the rest of this article…
SimCity Beta Impressions: The FleshEatingZipper Crew Weighs In
It’s so pretty.
This past weekend, a few of us got our grubby mitts on the new SimCity beta release. Capped at an hour of play before your design was lost forever, the more-of-an-extended-demo-than-a-beta beta was a bit of tease, but it also provided a lot of insight into what we’re waiting for in early March. N and Rob watched far too many of their cities wash away into the digital dust, but have some firm impressions about Maxis’ and EA’s new city builder. Check it out!
Ghostbusters Review (iOS): The Best Mobile Ghostbusters Game Yet
Who knew Ghostbusters was popular enough to have another iOS game developed? Beeline Interactive must have hired a bunch of ghosthead developers because this iteration is the bees knees.


